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  1. J

    GP32 Gp32 Assembly Programming

    You are right. I said assembly is faster, but harder to understand and not so easily portable. About algorithms: don't optimize - choose better algorithm, works in many places. Only speed. Nothing else. Never argue with an idiot - he drags you down to his level and beats you with...
  2. J

    GP32 Gp32 Assembly Programming

    Assembly programming is hard. And in most cases, unnecessary. Here is what normally happens: High level program -> Assembly language -> Executable binary code So if you want to be hard core, you just type plain binary. In case you fail to notice my sarcasm before: it is not good to do...
  3. J

    GP32 Linux Coding

    From Commander Keen. I have original copies of the first five games + dreams. I am planning on remake (source only). I will start after my exams are finished and I hopefully pass :) It has a webpages here. I have also contacted the main developer of Triplane Turmoil and I will be working on...
  4. J

    GP32 Linux Coding

    Check out Cedega.
  5. J

    GP32 Linux Coding

    C. Linux is mostly written in C. Some programmers use C++, but C is the language. The thing is, that first there was UNIX. And for UNIX, they needed a language, so they invented C. Years later this guy called Stallman decided to write his own, free UNIX replacement, GNU HURD. He got many...
  6. J

    Thinking Of Buying One

    > Now that is what I want to hear! Some facts! I just wan't to know what I'm buying. Try these: http://www.gbax.com/gp32review.html http://www.the-gadgeteer.com/gamepark-gp32-review.html Do your google :) And get the BLU. Otherwise, you have the same problem that original GBA had...
  7. J

    Thinking Of Buying One

    > NES works great. Perfect, full speed and sound @ 133MHz. > SNES works almost great. About full speed with frameskip 2 and no sound @ 133MHz. I like to think, that sound is only a problem, because the SPC700 engine is not optimized yet. > GBC works great. Not GBA, but GBA emu is on the...
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