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    Oldplay V0.97

    The "extended m3u" is not a standard, and there is one area that is interpreted differently by different players: the track number field. This field specifies the internal track value to use for that track, and can be specified as either a decimal value (i.e. 12) or hexadecimal (i.e. $0C). The...
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    Oldplay V0.95

    Unfortunately Audio Overload is closed-source and requires quite a bit of CPU power for later music formats like PSF (even my 400MHz PowerPC Mac can't keep up).
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    Oldplay V0.8

    I wrote all the code for Game_Music_Emu except the SNES DSP emulator (but I did write the CPU and I/O handler) and the Sega Genesis YM2612 FM sound emulator. The SNES DSP is based on Brad Martin and Kode54's libopenspc++, but I significantly optimized it and made several improvements based on...
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    GP32 Game Music Player Using Game_music_emu?

    In another thread there is discussion of making a game music player based on my open-source Game_Music_Emu library. It supports Super NES (SPC), Nintendo (NSF), GameBoy (GBS), Sega Master System (VGM), and Sega Genesis (GYM) music formats. If someone wants to write a player for the GP32, I can...
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    Multi-format Game Music Player?

    I developed the library on an old 120MHz PowerMac and tuned the code for it, so it should work well with an ARM processor. I was able to run a player in real-time on a really old 66MHz PowerMac, with SPC and GYM pushing the limit since they require more CPU than the other formats. Kode54 has...
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