Search results

  1. B

    Collision Engine

    is there any way to make a process that rebounds a surface at the correct angle of refraction relative to the angle of the side that its colliding with...or if its a circle, the tangent of the point at which it strikes? (hope i made that make sense)
  2. B

    Im Not Sure Why This Wont Work...

    PROCESS background1(); BEGIN z=0; start_scroll(0, levelfpg1, 8, 0, 0, 3); loop scroll[0].y += 2; frame; END END im sure that this section of code is the faulty one. :-P ive probs made a really stupid mistake, but will someone help please?
Back
Top