I'd like to set the record straight for WHY there has been so much growing dissent as of late on these forums in response to the topic 'What's up with you guys' that was just closed once the creator decided he was no longer fond of the responses he was getting. I'd like to ask that this topic...
Allow me to quote an e-mail I recently recieved from GAMEPARK:
I'm first of all glad to see GP is taking the required time to iron out issues before putting out their systems, I can forgive the delay since they intend to compensate for it with increased hardware specifications. This is an...
There was some person wandering around Anime Weekend Atlanta a couple weeks ago with a sign reading LOST MY GP2X IN A PSP CASE. I wonder if me and HydraLancer were the only two at the show who knew what a GP2X was. :) I'm curious if he frequents this forum and if he found it... sadly if someone...
I did a bit of playing around with screenshots in true resolution from a few consoles, and how they might look placed onto the XGP's originally-planned 16:9 480X272 display. The common belief is, scale the image out all the way to 16:9 from its original 4:3 design and you get a disgusting...
Pardon my newbishness to the MPEG4 format, but I was exploring today the options of audio formats to decode in realtime running a game. MP3 is much less 'open' and bears licensing issues, and carries a heavy CPU toll- even with a fixed-point decoder lib. Same for OGG Vorbis, although it is at...
This is a new, improved version of the previous poll on a site that doesn't suck as badly. Now you can view the results correctly. However, if you voted before please do so again! Thanks!
I've created a large off-site survey for many hardware aspects of the XGP/XGPmini systems. It includes...
I recieved this reply upon an inquiry about which OS the XGP/XGPMini would use from GamePark:
So I propose these two polls. I personally suggested Linux due to interoperability of the machine with GP2X and PC software, and a more open platform to develop for. I also suggested the possibility...
I recently contacted Gamepark with my suggestions for what I feel to be the best SoC (chipset) of choice, the Samsung S3C2460, as well as an 320x240 LCD or 640x480 LCD on the full XGP unit to match the XGP Mini, GP2X and meet aspect ratio demands of emulators, existing homebrew applications...
I noted my speakers no longer turned off when my headphones were plugged in in a previous thread. So while working on installing a D-Pad in my machine, the whole thing popped off when I opened the case; all 4 pins had nearly no solder on them. So, I resoldered all 4 pins in place, and then did a...
We (probably..) all know GnGeo2x, the GP2X's famed NeoGeo MVS/AES emulator supports 22050hz and 11025hz (decreased quality) audio. But as discovered by a friend, merely altering the parameters in the config file will let you easily set 44100hz audio too! This results in a dramatic improvement of...
After a bit of research, I've found claims by Magiceyes of "1 million polys/sec." performance on the 2D/3D accelerator, as well as of course OpenGL-ES support. After a bit of research on common ARM platforms, I found the primary 2D/3D graphics acceleration avenue on the official ARM platform is...
I am currently in the process of adding a D-Pad to my GP2X (MK1, Non-First Edition unit). I'm using equipment generously provided to me by Radek with some modifications-- I'll be providing photos upon completion along with information on what exactly I did. Once I have the relevant info which is...
I recall Dzz has expressed a willingness to release his source from Vektar for a modified libtremor that uses the ARM940T for OGG Vorbis decoding, but that it's a pain to use due to the usual complexity of operating the 940T. I'm sure this library could be modified to be simple to use, or even...
Since it seems SD card interface's DMA support is broken in the MMSP2 (or the OS in the firmware is perhaps to blame?) reading from the SD card ties up the CPU to nearly 100% capacity, making any program you're running grind to a halt for a moment when you read or write data. This is causing me...
I'm providing SoC selection/hardware configuration suggestions for a future planned successor to the GP2X from GPH, probably a couple years down the line, maybe a bit less. For the sake of discussion, let's call it the 'GP3X', though this won't be its real name. ;) There are 2 configurations...
http://gamepark.com/notice.jpg
See for yourself .. looks like some sort of announcement; probably pretty important. Anyone here read Korean who can translate this or give us an idea of what it says? Thanks. :)
I first tried Aero Fighters, the original (a.k.a. Sonic Wings) in the '2x MAME port to find one odd issue-- a crucial emulated audio component seemed to crash shortly into the game, hanging on one note. Sound effects would play but music would not-- so I suspect the Yamaha synth over the Z80...
There are some major discrepancies in the product description from GamePark and MagicEyes/MES Digital, maker of the SoC units that will be used in the XGP. As is known, the GP2X utilizes MES' 'MMSP2' line of SoC (system on a chip), housing a 200 MHz ARM920T and 940T microprocessor, video...
Petition URL: http://www.petitiononline.com/gp2xstck/petition.html
There are few people who would be able to tell you with a straight face they had experienced issues with the GP2X's control stick. Some would say they found it to be an annoyance, while others would call it a major issue, and...
I've been testing the new SquidgeSNES release (hacked with Auto-Frameskip) as of late. With sound processor emulation enabled, and my ARM920T clock set to 299 MHz, I achieve a sustained 58-60 FPS in Super Mario World (average is 60 FPS.) Basically, 0 frameskip with full-speed operation. Megaman...
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