I tried calling EGL_Destroy() after SDL_Quit() and removing EGL_Destroy() completely, but it has no effect.
I was googling and found this:
from http://ipl.derpapst.eu/wiki/Building_SDL#iPod_build
Just a guess based on gdb output:
warning: Unable to find libthread_db matching inferior's...
Thanks a lot for the help.
Everything seems to run fine now, until I call SDL_Quit();
At the end of the program it first quits the SDL video sub system:
EGL_Destroy();
if(SDL_WasInit(SDL_INIT_VIDEO)){
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
and after that SDL_Quit(), which will...
Thanks for the quick replies.
My mistake I meant EGL_SwapBuffers(); as I use:
void OS_swapBuffer(){
#ifdef _GLES
EGL_SwapBuffers();
#else
SDL_GL_SwapBuffers();
#endif
}
It didn't crash if I removed the call to that function form my main loop. Thus I thought that there was the...
Hi, I'm running in to a problem with my project.
I'm trying to get an OpenGL context, but the program freezes my Pandora to a point that I can only move my mouse and needs a hard-reset.
I've setup DJWillis' Cross Compiler (http://blogs.distant-earth.com/wp/?p=109) in Virtual Box (+Ubuntu...
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