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  1. M

    Character Choice

    I could add a select character screen, but thats a bit more work than I think I can handle within the 4 weeks I have left, as I still have to document how I made the entire thing :( . As for what the tutor thinks works, as long as I give a good reason for why I choose one over the other it...
  2. M

    Character Choice

    Hi guys. I'm making my final year uni project a game for the GP2x. I'm going for a platform game, but I'm still undecided for my main character. I have the two designs below: Ikki: Chip: The guy marking my work thinks that Ikki is 'cooler', but I personally favour Chip as a character, he...
  3. M

    A Fresh New Toolchain+libs - Compiled On Demand!

    I had that error as well, just run the script without the Tremor pack, you can get the oggvorbis header files from Guyfalkes' hw libs here. That should make it work, it makes mine work anyway.
  4. M

    A Fresh New Toolchain+libs - Compiled On Demand!

    I can install the toolchain fine, I'm looking for an example of a makefile that will make compile my program with the toolchain
  5. M

    A Fresh New Toolchain+libs - Compiled On Demand!

    Does anyone have a working makefile for the toolchain under linux? I'm just picking up linux and haven't got a clue about makefiles, squeezing too much into my brain at once :blink:
  6. M

    Any Ideas On Resource Files?

    Thanks, I'll give it a try when I get back from work and see how it goes.
  7. M

    Any Ideas On Resource Files?

    I tried using the gp32 image convertor, no joy, it doesn't like my 16 bit images and just gives me a empty header file with this : ///////////////////////////////////////// // // Header file for GP32 // // convertion of blazing_solo_logo.bmp file : // Width = 320 // Heigth = 240 // GP32...
  8. M

    Any Ideas On Resource Files?

    Does anyone know if there is an easy way to include my bmp files in my gpe file, like the way the gp32 stored images in the header file using the convertor, or am I going to have to write my own convertor to do the job for me :unsure:
  9. M

    Compiler Frustration

    I tried out the demo file mentioned in the user guide and it works, so i'll be using its basis as a base from now on. I'm guessing that it was the load bmp code, as instead of loading it like this 'bmp = SDL_LoadBMP("test.bmp");' , where as I'm now loading like this 'SDL_Surface* bitmap =...
  10. M

    Compiler Frustration

    I've been trying to compile a simple piece of code for my GP2x for the past few days and I've been going round and round in circles. I've followed all the instructions for setting everything up in the gp2x user guide, and it will compile the demo from the wiki but won't run my own code. This is...
  11. M

    Gpl & Source Code - Constructive Suggestions

    I wasn't saying that I didn't want good developers. What I was pointing out is that many people are ready to draw blood, when all they have to do is wait a bit until the problem is resolved.
  12. M

    Gpl & Source Code - Constructive Suggestions

    I really can't understand why these people are immediatley jumping on GPH's back over this. It's been said that people are working on getting it released, so what's all the moaning about. The only thing I see comming from people like barak_pearlmutter is long term damage or even destrution of a...
  13. M

    GP2X Sdl Games Question.

    Just a simple question for anyone that knows, does the system allow for an SDL game to be booted outside of Linux? Just wondering, as it looks like I'll be producing my final year uni project for the GP2x :D
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