Search results

  1. N

    Release L'Abbaye des Morts

    Version 1.11 is released. Thanks to a patch send by Lars Persson (he is working in Symbian port of the game), the sound and music is loaded at the start of the game. In 1.10 version (& earlier) each sound and fx is loaded when is needed. With this change the game can gain speed on "slow" CPUs.
  2. N

    Release L'Abbaye des Morts

    Version 1.1 of Abbaye des Morts (for Linux & OpenPandora) is released. Bug reported by Farox (and another bug found today) has been fixed, the improvements used in Caanoo port has been added to the port and the source code has been cleaned (thanks to the help of Doragasu) a bit...
  3. N

    Release L'Abbaye des Morts

    Thank you for find & solve the bug. I'll update Abbaye to version 1.01 with this bug fixed and the "tweaks" that we make for run better on the Caanoo.
  4. N

    Release L'Abbaye des Morts

    It's here http://abbaye-for-linux.googlecode.com/files/jump.ogg
  5. N

    Release L'Abbaye des Morts

    Ok, tell me what sounds are. I have the original WAVs at 22050, so I can convert to OGG 22050 without problems. (Original sounds are 22050, so now I'm thinking why converted the sounds to 44100 when made the port... FAIL to me :D )
  6. N

    Release L'Abbaye des Morts

    Well, now font is loaded only in start of the game,  little changes are needed: In main.c line 85 add "TTF_Font *fuente" at the end of the line, like this: void barradeestado (SDL_Surface *ventana, SDL_Surface *tiles, int habitacion, int vidas, int cruces, TTF_Font *fuente); After line 291...
  7. N

    Release L'Abbaye des Morts

    Ok, I will try to load font only one time. I'll tell you the results asap. In the sound side, in line 179 of main.c change the frequency from 44100 to 22050 this sould reduce CPU usage (the OGGs are in 44100, with this change you can hear rare sounds. If this works, we can reduce the frequency...
  8. N

    Release L'Abbaye des Morts

    Farox, I make some changes in source code (pantallas.c file, intro2 function), trying to solve the slow speed of the game in GPH console, can you try if the second intro (Jean pursued by the enemies) works better with this change ?  http://abbaye-for-linux.googlecode.com/files/pantallas.c
  9. N

    Release L'Abbaye des Morts

    Good work ! Thank to you that spends your time porting to GPH consoles. I d0n't have any GPH console, so I can't test the program. A video of the game in this hardware would be cool :D I'm a newbie in programming so I'm sure that the code can be optimized, a lot. Perhaps Doragasu have some...
  10. N

    Release L'Abbaye des Morts

    No problem for me, help others in his project is (at least for me) one of the most important thing in open source world. If this post has become "offtopic" and this is a problem for moderators, we can continue to help in private email (dvlara at gmail). If the last line of the stdout.txt is...
  11. N

    Release L'Abbaye des Morts

    @farox: In line 150 of main.c change (estadoj = 3) to (estadoj = 4). With this change after the second intro you go directly to game over screen. With this change we test if intro2 load and exit correctly (so the problem is in the beginning of the "juego" fuction).
  12. N

    Release L'Abbaye des Morts

    Segmentation fault... The path to the files (graphics, fonts, data) is correct ?
  13. N

    Release L'Abbaye des Morts

    Ouch. This consoles have a terminal aplication ? You can run the program from the terminal and look if you got a message when the program crashes. If you don't got a message, you can add a printf in the start of routine called "juego" (it's game routine) to look if the game crashes when enters...
  14. N

    Release L'Abbaye des Morts

    I don't know much about GamePark consoles but... they don't support HWSurfaces & Double Buffering ? That can be the problem.
  15. N

    Release L'Abbaye des Morts

    The resolution of this game is 256x192, after composing the image (background, player, enemies, etc.) a 2xZoom is applied in line 513 of main.c file. If you comment this line, zoom will not be applied. You need to tweak more lines, like 124 in main.c to adapt to your needs (320x240?), probably...
  16. N

    Release L'Abbaye des Morts

    Well, I will talk with LocoMalito about porting other games (I need access to tilesets, backgrounds, etc.). I was thinking to port Hydorah http://www.locomalito.com/hydorah.php but I don't know if can port this game with my actual programming skills. Testing needed :D Version 1.0 of the game...
Back
Top