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  1. M

    Gweled Theme For Tilematch!

    Hey Cheezer, thanks for this new theme! I like those gems and specially the main song you've composed. I love those synth sounds. :) As I told you, I'd really like to release a new Tilematch version including theme support, but I've got no time right now. It's a pitty because I like the work...
  2. M

    New Tile Match Theme

    Very nice tile set! Oh, and nice weird music as well. :) Did you make that music?
  3. M

    Tilematch Scores

    Hey! It's great to see there's still people playing Tilematch! :D By the way, I don't remember my high score but I remember reaching level 30-something months ago. I would like to, but I'm not planning to update it as I don't have much time right now.
  4. M

    Beat2x V0.5

    Hey, PokeParadox, nice videos!!! Wow, having one foot on the center all the time looks quite difficult... :)
  5. M

    Beat2x V0.5

    @PokeParadox': Yes, I think it makes sense. For example, if there's a LEFT ARROW followed by an UP ARROW it seems easier to put your left foot on the left one and then (without changing its position) your right foot to the upper one. @EvilDragon: I'm changing some code right now and ^MiSaTo^...
  6. M

    Beat2x V0.5

    Hey Zenzuke... :) Yes, with SDL you can detect both presses and releases, and the way Beat2X has worked up until now is by detecting button presses only with some tricky stuff happening when an arrow is coming (sorry, it's a bit late to go into the details and to write it in english properly...
  7. M

    Beat2x V0.5

    Thanks for the feedback, PokeParadox. Didn't think about this but you're right. Right now Beat2X doesn't allow more than one simultaneous button presses. Monday evening meaning... tomorrow evening??? :blink: Well that's about one day... I'll try to take a look at it but I haven't got time...
  8. M

    Beat2x V0.5

    Ok. If this is what he asks it doesn't make much sense to me as it would become pretty boring because most of the songs use that 4/4 rhythm steps. If he asks about a way to edit the steps from inside Beat2X, that would be very nice but I have no plans to do it. Good to know! Thanks.
  9. M

    Beat2x V0.5

    :)
  10. M

    Beat2x V0.5

    Thank Puck2099 for this update as I've done nothing this time. :) Oh, I forgot to tell about this: L=up-left/down-left R=up-right/down-right Sorry, I don't understand what you mean. But anyway, in short term I'm not going to add anything new as I haven't got much time to code right now...
  11. M

    Beat2x V0.5

    Not yet, but somebody is probably going to start working on it soon. By the way, just to clarify, I forgot to mention that apart from playing it using a dancemat, 0.5 works with the buttons/stick as in previous versions.
  12. M

    Beat2x V0.5

    Then keep playing 0.4...
  13. M

    Using A Usb Joypad Through The Bob

    It's already available in the archive. :)
  14. M

    Beat2x V0.5

    Well, thanks to Puck2099 here we have a new Beat2X release. He has added support for USB dancemats via dockstation. We've been told it SHOULD work with any standard dancemat, but I haven't been able to test it as I have neither dockstation nor dancemats, so please if anyone has tell us if it...
  15. M

    Usbjoy Library + Joytest Available

    It's a pitty I haven't got much time right now. Also, I don't even have a dance mat nor a dock station. Anyway, the source code is here so if anyone wants to try it... :) By the way, I'm not sure if the last version worked properly on TV, but I think it doesn't, so that's another thing to check...
  16. M

    Beat2x Pack - Ddr Mix 7 (max 2)

    Thanks PSyMastR! I hope I can try it tonight...
  17. M

    Step2x 0.2

    Thanks! I'll check it. I've been told (but I haven't been able to try it properly yet) that those hiccups almost disappear with firm 2.0. It's a pitty that "almost" is not a "fully"... :)
  18. M

    Beat2x V0.4

    Yep. That's one of the things I want to work on -same for Tilematch- ASAP, even though I don't know how to do it yet. But as I said before, I'm a bit busy right now so expect it for future versions, but it'll take some time.
  19. M

    Beat2x V0.4

    What do you mean? Unless NAND is really slow it should be the reason. There is no pause now. I know it's a feature Beat2X should have but it's not easy to implement because the library I'm using to play music has a small latency and it means resynchronizing music and animation after...
  20. M

    Beat2x V0.4

    PSyMastR, that doesn't happen to me. Which firm version are you using? I've tested it under 1.4 and 2.0 and works fine for both (I've tested your packs and miniMaximum).
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