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    Fs: Mk.i With Davec Cap

    Hey all, been forever since I've posted here. Also been forever since I used my GP2X. I am selling my Mk.I, I got it brand new in December 2005 and it has been fitted with a DaveC joystick cap. Comes with whatever came in the original box. The original USB cable is included but it has been...
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    Project 0 2x Demo Released

    Hello, I have made a demo for my first GP2X game (in fact, my first game, period), with myself as programmer/sprite artist and another forum member Justron as as sprite/background artist and sound dude. It's a simple scrolling shooter, but as a demo it only has 2 levels and no background music...
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    Sdl Mixer Help Please!

    Hi, I've just started adding sound effects to my project, and it seems like SFX are severely delayed, like ~0.3 or 0.4 seconds after it is triggered. I have this Mix_OpenAudio(22050, AUDIO_S16, 1, 1024); early on, and then play a sound with something like this Mix_PlayChannel(-1, coin, 0); e.g...
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    Sdl Event Queue Help, Inputs Going Out Of Sync

    I've been working on a game as my first project for a few weeks now using SDL, I just have a question about the SDL event queue, more specifically how exactly it works. Just for context, I'm making a 2D scrolling shooter. I noticed that if I really quickly mash around the directional keys and...
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    GP2X Question: Using Sprites Ripped From Other Sources

    About 2 weeks ago I started working on my first game for GP2X. I'm still quite far from done, but at the moment since I suck horribly at pixel art, I am using sprites and backgrounds from a few commercial arcade games. To be entirely technical, this was done without permission from the original...
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