Ok, thanks everyone for the help. :D I finally got it producing a .gpe, so now I just need a gp2x to test it on...
Just if anyone can use this in the future, here is my setup:
In Project->(project name) Properties I have:
In GCC Compiler for Additional Include Paths I have...
Ok, thanks. It builds now without errors, but it won't make the .gpe. Here's the build output:------ Build started: Project: pixel, Configuration: Debug Win32 ------
Linking pixel.gpe...
c:\devkitpro\devkitgp2x\bin\..\lib\gcc\arm-linux\4.0.2\..\..\..\..\arm-linux\bin\ld.exe: cannot find -lSDL...
I get these errors:
main.cpp:(.text+0x2c): undefined reference to `SDL_Init'
main.cpp:(.text+0x40): undefined reference to `SDL_SetVideoMode'
main.cpp:(.text+0xa4): undefined reference to `SDL_Flip'
I put C:\devkitpro\devkitGP2X\include and C:\devkitpro\devkitGP2X\include\SDL in the includes...
I know that no one has respect for me right now as I'm a new member, and most will probably disregard this post... but I don't see a problem in Lik-Sang holding it back until some issues are sorted out. It looks to me like they're just trying to give a quality product to the pre-orderers.
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