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    GP2X Edit - Compile - Debug Cycle: What Do You Do?

    Currently, my edit-compile-debug cycle works something like this: On PC (winXP), edit code, build code. Once code is built, put GP2X in USB mode. On PC, browse to appropriate directory, drag target files to GP2X On GP2X, end USB mode, On GP2X, browse to /mnt/sd/Serial (games->Serial) and...
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    GP2X Tinygl Ported To Gp2x

    I've ported TinyGL (Homepage here) to the GP2X. My port is very basic right now, and uses rlyeh's minlib for drawing. Future improvements will include fixed point support and probably offloading most of the computation to the second processor. The 'gears' sample runs at about 10 fps. The...
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