hdonk
Active Member
- Joined
- Sep 12, 2008
- Messages
- 572
For those following this story:
The build I did was using the cross compiling toolchain. Unfortunately this generated a build that relies on SDL + OpenGL.
I have since done the work to build using nanoGL + GLUES + EGL. But glFrontier relies on some functions that don't appear to be implemented in nanoGL (glVertex3iv, glColor3ub, glNormal3fv, glLightiv), glVertex2i). So that's the next stage.
Edit:
Blah, Looks like nanoGL won't cut it. Full GLES port required
The build I did was using the cross compiling toolchain. Unfortunately this generated a build that relies on SDL + OpenGL.
I have since done the work to build using nanoGL + GLUES + EGL. But glFrontier relies on some functions that don't appear to be implemented in nanoGL (glVertex3iv, glColor3ub, glNormal3fv, glLightiv), glVertex2i). So that's the next stage.
Edit:
Blah, Looks like nanoGL won't cut it. Full GLES port required