DavidBeoulve
GP2X by EvilDragon OC's to 280-300MHz
I've got CodeBlocks up and running and configured - near as I can tell. PokeParadox RARed up his Application Data CodeBlocks folder as well as his actual CodeBlocks install directory and his devkitGP2X install directory and gave me those -- already configured.
So I downloaded the test:
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,1047
And I get this message when attempting to compile:
CODE
sdltest.cpp
.text+0xc):: undefined reference to `SDL_FreeSurface'
sdltest.cpp
.text+0x18):: undefined reference to `SDL_FreeSurface'
sdltest.cpp
.text+0x24):: undefined reference to `SDL_FreeSurface'
sdltest.cpp
.text+0x30):: undefined reference to `Mix_FreeChunk'
sdltest.cpp
.text+0x3c):: undefined reference to `Mix_FreeMusic'
sdltest.cpp
.text+0x40):: undefined reference to `Mix_CloseAudio'
sdltest.cpp
.text+0x4c):: undefined reference to `TTF_CloseFont'
sdltest.cpp
.text+0x50):: undefined reference to `TTF_Quit'
sdltest.cpp
.text+0x9c):: undefined reference to `TTF_OpenFont'
sdltest.cpp
.text+0xf8):: undefined reference to `TTF_RenderText_Blended'
sdltest.cpp
.text+0x120):: undefined reference to `SDL_UpperBlit'
sdltest.cpp
.text+0x128):: undefined reference to `SDL_FreeSurface'
sdltest.cpp
.text+0x1a0):: undefined reference to `TTF_RenderText_Blended'
sdltest.cpp
.text+0x1cc):: undefined reference to `SDL_UpperBlit'
sdltest.cpp
.text+0x1d4):: undefined reference to `SDL_FreeSurface'
sdltest.cpp
.text+0x240):: undefined reference to `SDL_UpperBlit'
sdltest.cpp
.text+0x260):: undefined reference to `SDL_PollEvent'
sdltest.cpp
.text+0x2a4):: undefined reference to `SDL_PollEvent'
sdltest.cpp
.text+0x2e8):: undefined reference to `SDL_MapRGB'
sdltest.cpp
.text+0x2fc):: undefined reference to `SDL_FillRect'
sdltest.cpp
.text+0x3a8):: undefined reference to `SDL_Flip'
sdltest.cpp
.text+0x3fc):: undefined reference to `SDL_MapRGB'
sdltest.cpp
.text+0x40c):: undefined reference to `SDL_FillRect'
sdltest.cpp
.text+0x414):: undefined reference to `IMG_Load'
sdltest.cpp
.text+0x424):: undefined reference to `SDL_ConvertSurface'
sdltest.cpp
.text+0x49c):: undefined reference to `SDL_MapRGB'
sdltest.cpp
.text+0x4ac):: undefined reference to `SDL_SetColorKey'
sdltest.cpp
.text+0x4e4):: undefined reference to `IMG_Load'
sdltest.cpp
.text+0x4f4):: undefined reference to `SDL_ConvertSurface'
sdltest.cpp
.text+0x564):: undefined reference to `SDL_MapRGB'
sdltest.cpp
.text+0x574):: undefined reference to `SDL_SetColorKey'
sdltest.cpp
.text+0x5a8):: undefined reference to `IMG_Load'
sdltest.cpp
.text+0x5b8):: undefined reference to `SDL_ConvertSurface'
sdltest.cpp
.text+0x618):: undefined reference to `IMG_Load'
sdltest.cpp
.text+0x62c):: undefined reference to `SDL_ConvertSurface'
sdltest.cpp
.text+0x66c):: undefined reference to `SDL_MapRGB'
sdltest.cpp
.text+0x67c):: undefined reference to `SDL_SetColorKey'
sdltest.cpp
.text+0x6a8):: undefined reference to `rotozoomSurfaceXY'
sdltest.cpp
.text+0x6c8):: undefined reference to `SDL_MapRGB'
sdltest.cpp
.text+0x6d8):: undefined reference to `SDL_SetColorKey'
sdltest.cpp
.text+0x730):: undefined reference to `SDL_Flip'
sdltest.cpp
.text+0x74c):: undefined reference to `SDL_FreeSurface'
sdltest.cpp
.text+0x7d8):: undefined reference to `SDL_MapRGB'
sdltest.cpp
.text+0x7e8):: undefined reference to `SDL_FillRect'
sdltest.cpp
.text+0x850):: undefined reference to `SDL_Flip'
sdltest.cpp
.text+0x858):: undefined reference to `SDL_PollEvent'
sdltest.cpp
.text+0x928):: undefined reference to `SDL_PollEvent'
sdltest.cpp
.text+0xc64):: undefined reference to `SDL_MapRGB'
sdltest.cpp
.text+0xc78):: undefined reference to `SDL_FillRect'
sdltest.cpp
.text+0xca0):: undefined reference to `SDL_Flip'
:: More errors follow but not being shown.
:: Edit the max errors limit in compiler options...
:: === Build finished: 50 errors, 0 warnings ===
Reading from this page:
http://wiki.gp2x.org/wiki/Using_CodeBlocks
So I downloaded the test:
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,1047
And I get this message when attempting to compile:
CODE
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
sdltest.cpp
:: More errors follow but not being shown.
:: Edit the max errors limit in compiler options...
:: === Build finished: 50 errors, 0 warnings ===
Reading from this page:
http://wiki.gp2x.org/wiki/Using_CodeBlocks