Hi,
I translated the gles 2.0 headers for freepascal, made some sdk and built some tutorials how to make a simple colored or textured triangle.
Even if you are no fpc-fan, you can test this to get an overview how to program gles 2.0.
If you have no pandora, no problem: These GLES 2.0 demo works on a Desktop OpenGL driver, too.
I also made a cross build for arm, but there are still some problems with SDL (SDL does not know gles, maybe the patched libSDL will help)
The hg-repos is: http://bitbucket.org/carli/gles-headers
The Attachment is the executable of the first tutorial which was made by cross compiling. Does it work on a pandora with patched libSDL? Will the patch become part of the official Pandora OS?
I translated the gles 2.0 headers for freepascal, made some sdk and built some tutorials how to make a simple colored or textured triangle.
Even if you are no fpc-fan, you can test this to get an overview how to program gles 2.0.
If you have no pandora, no problem: These GLES 2.0 demo works on a Desktop OpenGL driver, too.
I also made a cross build for arm, but there are still some problems with SDL (SDL does not know gles, maybe the patched libSDL will help)
The hg-repos is: http://bitbucket.org/carli/gles-headers
The Attachment is the executable of the first tutorial which was made by cross compiling. Does it work on a pandora with patched libSDL? Will the patch become part of the official Pandora OS?
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