Shikaku
ROFL THE WORD PENIS IS HILARIOUS!
I'm thinking about starting a game.
However, I have a slight dilemma on what would be the best image format to use and blitting/sprite drawing method for what I want to do with this game. What I am working with and what I want to be able to do with it is thus: the main sprites that move around and do things will be very limited in color palette size, but numerous in frames (thousands), and are required to be able to change its palette colors on the fly. I am thinking about using SDL because of the cross compatability and ease of use, but it might be too slow for the GP2X...
I'm not sure what else I would need to explain, since I have never coded a game.
Thanks in advance!
Edit: crap wrong forums *smacks head*
However, I have a slight dilemma on what would be the best image format to use and blitting/sprite drawing method for what I want to do with this game. What I am working with and what I want to be able to do with it is thus: the main sprites that move around and do things will be very limited in color palette size, but numerous in frames (thousands), and are required to be able to change its palette colors on the fly. I am thinking about using SDL because of the cross compatability and ease of use, but it might be too slow for the GP2X...
I'm not sure what else I would need to explain, since I have never coded a game.
Thanks in advance!
Edit: crap wrong forums *smacks head*