I think found a way to trigger the audio noise bug


asimov-solensan

Very Active Member
Joined
Jan 8, 2010
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I don't know how relevant this is but as far as I know It was not possible to reliably replicate this bug.

But I was messing with Pfbneo and found a neogeo demo that just triggers this bug every time.

The demo in question is here:

And every time I run it I get the horrible noise bug just within a few seconds of it running.

And I'm sure it is not just the demo sound corrupted because it continues when you exit the game or even the emulator.

Was @hns working on this. Does this help to find what is causing the bug?
 
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