This post isn't aimed at anyone here, just the emu-wannabe 'scene' in general
::Bangs head against the wall for a little while::
Why do some people not understand that emulation requires that the target machine is several orders of magnitude more powerful than the machine you're wanting to emulate on it to be in any way worthwhile? So far as I know all games on the GP32 are 2D, and there are certainly none of them that could be mistaken for an N64 game, are there?
I mean, I know there's always HLE emulation, which can help, but only really when the hardware works in a certain way and relies mostly on libraries being used so their behaviour can be emulated as much as possible, not their hardware to get extra speed. Or if the machine you're trying to emulate is incredibly similar to the machine you're using (old examples: an ST emu for the Amiga (flakey but worked) and the Shapeshifter 68000 Mac emu, also for the Amiga). But none of this is true, is it?
It's like a situation I found myself in a few months ago. A PS2 owning friend of mine was swearing blind that there was a GameCube emulator being worked on for his crappy console. I pointed out to him that the GC was more powerful than the PS2, so it was impossible to get one running in a useful manner. But no, they were using the magic 'HLE' method, and already had Luigi's Mansion & Rogue Leader running on it with all the effects on. I mean, come on! The PS2 can't do games which look as good as those two GC launch games if they're coded natively, let alone emulated! Here's the best part, though: he'd found this on a website which was offering the emulator on a DVD-ROM along with some GC disk dumps for 'only' $40, so he ordered it to 'prove me wrong' :lol:
::Wanders off, ignoring the offer he's getting on WinMX of a GameCube emu + 'roms' if he starts a guy's download::