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Well hi GP32X collective,
I am having a blending problem in SDL. When I render a HW surface everything is fine, I can set the alpha of the surface and render it and it is transparent according to the alpha.
I try and do this for a SW surface and it is either there or not...
I need the SW support to support the gradual PerPixelAlpha of png but I also need to be able to fade the surface in general and rotate and scale...
Anyone got any suggestions in general as to what may be wrong... I can obviously post code samples but the code is the Image class from the Penjin repo
As usual, any help and suggestions is greatly appreciated!
				
			I am having a blending problem in SDL. When I render a HW surface everything is fine, I can set the alpha of the surface and render it and it is transparent according to the alpha.
I try and do this for a SW surface and it is either there or not...
I need the SW support to support the gradual PerPixelAlpha of png but I also need to be able to fade the surface in general and rotate and scale...
Anyone got any suggestions in general as to what may be wrong... I can obviously post code samples but the code is the Image class from the Penjin repo
As usual, any help and suggestions is greatly appreciated!
	