Ur-quan Masters Audio


vaustein

Member
Joined
Feb 19, 2006
Messages
240
Has anyone else had a problem with the audio for Ur-Quan Masters
being out-of-sync? For example, in Hypermelee I press the fire button
and the action occurs, but the accompanying audio is delayed about a second
or two.

Also, which is the "Quit" button in Hypermelee?
 
Hi,

I am currently waiting for my GP2x to arrive, and the Ur-Quan Masters is going to be one of the first games to try it out with.

As soon as I take a look at it, I'll get back to you with the result... then we can see if the audio is also out of sync...

By the way, I have not heard any news from this port for a long time... is it dead?
 
Hi,

My GP2x has arrived, and as promissed here am I to tell about my Ur-Quan Masters experience...

First of all, the audio realy has a delay... I guess it is a problem. Hopefully there will be a new release that addresses this issue.

But what bugs me the most is that I cannot accelerate and turn at the same time, rendering the melee combats much more difficult...

:(
 
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