w00t! StarGlider 2 runs nice!


skeezix

Internal Development
Joined
Mar 11, 2003
Messages
8,063
Website
www.codejedi.com
Wish I'd kept all my manuals.. at some point over the last decade all my manuals got tossed out, for old games I had. Now I wish I'd kept them :)

Starglider 2 looks fantastic.. I remember flying throguh tunnels and stuff.. ah well :)

jeff
 
Lol I remember flying down tunnels but having ABSOLUTLY no idea why or how,

One of those game I guess I will never understand.

Glad it works ok though :)
 
Here`s an excerpt i found giving a little insite in to Starglider 2.

Plus an instruction guide.

Just thought they may be useful. :unsure:

StarGlider 2 is an incredible successor to the classic space sim StarGlider, sporting significant improvements over its predecessor. This time you can travel between planets, fight space pirates, trade cargo you got from destroyed ships with the help of your tractor beam, fly upon and inside planets, and -- of course-- shoot everything that moves. The graphics are no longer just wire-frames but solid filled objects.

There are plenty of things to shoot at and explore in StarGlider 2. In space you can get swarmed over by pirates, which is where most of the fun is. After you dispatch your foe, you can use a tractor beam to collect the cargo he was carrying. You can then trade this cargo for weapons. On the planets' surface there is a wide variety of foes to destroy, ranging from tanks to fighters to blow up. The planets have an underground tunnel system with little rooms where you pick up extra missiles and ammo. The game is so immersive that you'll really feel the sensation of flying over a planet's surface, in space and in huge tunnels inside the planets.

StarGlider 2 is not just a shoot 'em up space sim like its predecessor. The game has adventure elements in terms of "quests" you can solve that will provide you with new weapons and goodies when you complete them. Most of the quests can be found in tunnels, and involve catching something with your tractor beam and trading it for weapons, although there is a few unique ones, such as one that requires you to capture a space whale to trade for a ship enhancement. Although the polygonal graphics are simple, the animations are so well done that the ships move the way you would expect them to move. In addition, each planet you can travel to has its own atmosphere. Dante, for example, is like hell (not surprisingly). It is littered with volcanoes that spew lava that can kill your ship.

There are so many things to see and do in StarGlider 2 that you will hardly notice the time when it's 6 AM in the morning. It may not have the same level of depth in diplomacy, adventure, and economics that Elite does, but its spaceflight model and sheer addictiveness are second to none. If you are a space sim fan, StarGlider 2 is simply a must-have.

STARGLIDER 2 - Amiga/Atari ST Guide

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Brought to you by SEWER SOFTWARE.
Edited and corrected by SEWER RAT.

Control Devices

---------------


The Icarus can be controlled by either
the mouse or a joystick, and
additional keys are used for features
such as weapons selection, and utility
functions. The mouse should be
connected to the first port and the
joystick to the second port.


Mouse Control


The mouse controls the Icarus in the
most direct and responsive way -
moving the mouse left and right makes
the Icarus roll - you can roll the
craft all the way round by 360
degrees, or simply fly upside down
(but remember to take your InvertoGrav
headache tablets first). Move the
mouse forwards to make the nose of the
Icarus dip and fly downwards, and pull
back on the mouse to raise the nose,
and make the Icarus pull up. To fire
the currently selected weapon, press
the left mouse button. The right
button is the Icarus' speed control -
when pressed down, pushing the mouse
forwards makes the craft accelerate,
and pulling back makes it decelerate.


Joystick Control


Operation of the joystick follows the
same principles as the mouse, except
that since it is centrally sprung,
fine control of the craft is not as
effortless as with a mouse. Pushing
the joystick left and right causes the
Icarus to roll, and pushing forwards
and backwards causes it to accelerate
and decelerate. To fire the currently
selected weapon, press the fire button
As there is no second joystick button,
speed control is slightly different
when using a joystick. STARGLIDER 2
uses a joystick control known as One
Hand Mode, and this basically makes
the one fire double as both mouse
buttons. To accelerate and decelerate,
simply hold down the fire button and
push the joystick button forwards and
backwards. Alternatively, One Hand
Mode can be switched off from the
Options Menu, and weapons can be fired
by pressing the Space Bar on the
keyboard - this will stop unwanted
firing of weapons when altering the
Icarus' speed.


Keys

----


STARGLIDER 2 utilises a number of
keys, some of which need to be used
frequently, and others only once
during a game, or possibly not at all.
They are as follows: -


Game control keys


Select weapon SHIFT

Fire weapon SPACE or mouse/joystick
button
Stardrive ON/OFF D

Identify object under cross-hair I

Audio analysis of nearest object A

Status Report R

Tractor beam ON/OFF T

Rotate the tractor beamed object
left/right < and >
Move tractor beamed object towards
craft M
Collect tractor beamed object C

Toggle Fixed/Floating cross-hair
sights F
Toggle patchwork landscape ON/OFF P

Toggle the projected shadows ON/OFF S

Abort game ESC

Pause game BACKSPACE



Keys operative when game is paused :


Inventory mode I

Give object (to cooperative depots) G

Exit Inventory mode E

Jettison object J

Continue game



View keys


These keys allow you to select the
position from which the Icarus is
displayed and viewed. The craft can
either be seen from inside the
cockpit, or as an outside view - it
is best to experiment with the various
options. Keys prefixed with the letter
n denote the numeric keypad:

Cockpit view 1

Cockpit view - Icarus locked to Z-
axis 2
Cockpit view - Icarus locked to X-
axis 3
Cockpit view - Icarus locked to Z and
X axes 4
Outside view 5

Outside view - Icarus locked to Z
axis 6
Outside view - Icarus locked to X
axis 7
Outside view - Icarus locked to Z and
X axes 8
Toggle the Cockpit/Outside view of
the Icarus. ENTER

The numeric keys select different
positions for both the inside and
outside view. For outside views, most
of the options are disabled whilst
inside a tunnel network.


Left rear view n1

Rear view n2

Right rear view n3

Left view n4

Down view n5

Right view n6

Left front view n7

Front view n8

Right front view n9


By using the following keys, you can
define a completely custom viewing
position.


Rotate view left - Cursor Left

Rotate view right - Cursor Right

Rotate view up - Cursor Up

Rotate view down - Cursor Down

Move viewpoint further from Icarus -

Move viewpoint closer to Icarus + or
0

Utility Functions

The following function keys perform
utility tasks.

Sound effects ON/OFF F1

Save game position to disk F10

To save a game position, you will
need a blank disk. STARGLIDER 2 uses
its own custom format, so do not read
or write to this disk using the normal
filing system.

Options Menu

------------

Press the Space Bar while the title
screen is being displayed to reach
the Options Menu. This allows you to
define or select a number of user
options, as follows:-

0 Select joystick ON/OFF

1 Select one-hand-mode ON/OFF

2 Select Fixed cross-hair sight
ON/OFF
3 Cross-hair autocentre X,Y,XY,OFF

4 Change mouse scaling

5 Load a saved game

6 Load the hi-score table

7 Display the hi-score table

8 Painting with Rolf

9 Restart an interrupted game

All of the above are self explanatory
except option 8. As a bonus, you are
able to examine all the shapes in
STARGLIDER 2, rotating them, changing
their size, and painting with them,
with fine control over the cycle
sequence of animated shapes. Use the
mouse to move the shape around the
screen. To make the shape larger and
smaller, hold down the right button
and move the mouse backwards and
forwards. The various feature keys are
as follows:-

Rotate shape forwards and backwards
in X-axis - X and S
Rotate shape forwards and backwards
in Y-axis - Y and T
Rotate shape forwards and backwards
in Z-axis - Z and A
Stop shape rotating P

Reset shape to start position R

Cycle through the shapes < and >

Start animation, cycling forwards -
Cursor Up
Start animation,cycling backwards -
Cursor Down
Single step animation one frame
forwards - Cursor Right
Single step animation one frame
backwards - Cursor Left
End animation sequence E

Draw with a shape/clear screen toggle
D
Alter scale of objects n0 to n8

Return to Options Menu ESC

This file was ported from the Amiga by
SEWER POSSUM,edited and corrected with
great anfractuosity by your munificent
and magnanimous SEWER RAT, before
being presented for your beguilement
and delectation without any expectance
of quidproquo by SEWER SOFTWARE in
this first ST DOC DISK.

Trooper
 
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