Super Mario War


i've spent one whole afternoon trying to set up a sdl + c++ gp32 development environment, but i can't get it going.

it would be awesome if someone could either send me

a.) a gp32 port of my gfx.cpp library (you can replace sfont with something different if you like) (it's part of the smw source from http://jnrdev.weed-crew.net/smw)
b.) a full instruction on how to set up a gp32 sdl + c++ development environment and a makefile for multiple .cpp files.

please send the files to fhufsky (at) phorus [dot] at or post them here. it would speed up the gp32smw development process by about [infinite]%.

i think i'm just too stupid.
 
i'd already have it ported by now, if i just could set up a gp32 + sdl + c++ dev environment.

i gotta get help...
 
no_skill I know minigp has SDL built into it's dev enviroment i guess u could try that.

Also chui is the best person to ask about putting SDL into devkitadv.

But you really need to get onto IRC and join #GP32DEV

go to www.mirc.com download the program and then connect to a efnet server then join the room #gp32dev then we can help u on there.

I'm there most of the time :)

Also checkout www.gp32news.com or www.gp32emu.com im sure 1 of them has a tutorial on setting up SDL i think its gp32news.

But Minigp has SDL already installed for u altho i dont know how different it is from Devkitadv???

:ph34r:
 
thanks!

i currently can't join #gp32dev (at work irc doesn't run).
and minigp32 doesn't like c++, so i'm going to try installing sdl on devkitadv. (or forget sdl and use mrmirkos sdk).
 
i got to a point where i'm even happy if i get a c++ gp32 dev environment up with the official sdk (or something to access the gp32s hardware).

...hey wait... i think i've got something working on devkitadv last night...

however, could you tell me how you did it?
 
i've abandoned the port due to major problems with c++ on the gp32.

but definately want to port SuperMarioWar to the gp32 somewhen!
 
WHY!!!!!!!!!!!????????????!!!!!!!!!!!!!!!!


(Actually you already answered why but you get why I posted this)
 
Yea I am a n00b but I am trying to get into programming for the GamePark. I've gotten the source for SMW and am digging thru the code to find out what makes it all 'work'. Can someone gimme some help with porting it? I dunno where to start.
 
...

if you want to port smw i suggest recoding everything in c. or follow the wtf thread in the dev section to get c++ working.
anyway, it's a though job, so better don't do that as first project.

btw:
i will port smw to the gp32 this year. estimated release date is somewhere around/in september.
 
no_skill posted on Aug 4 2004 at 06:04 AM said:
...

if you want to port smw i suggest recoding everything in c. or follow the wtf thread in the dev section to get c++ working.
anyway, it's a though job, so better don't do that as first project.

btw:
i will port smw to the gp32 this year. estimated release date is somewhere around/in september.
How well does C++ work overall from your experience?
 
Last edited by a moderator:
it works fine as long as you don't use global/static variables.

...

all game objects, the map and much more stuff in smw is global
 
yes. mrmirko's sdk hates me. i'm working on a c port with an abstraction layer that allows me to work on the pc and port it to the gp32 afterwards.
 
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