Hiya, notice the threads been dead lately - haven't worked on gigas for a while due to both work and my PC dieing on me (tons of reinstalling)
luckily i backed gigas up, so once i get GCC downloaded again and visual studio installed i'll continue working on it, 0.7.5 was almost ready so hopefully not too long.
Im a bit gutted cos DJwillis help me set up a great dev enviroment, luckily all the gp32 librarys etc i kept inside my programing folder which is backed up, but all the external programs i've lost (GCC and some other one) - problem is i can't remember where i got them from originally
djwillis gave me a link to a "how to make ur own dev enviroment" thing he'd done, but i can't find it anywhere now to redownload the GCC 3.4, so if anybody knows what im talking about a link would be great.
also im going to open source all my stuff in a week or two, including my unreleased projects - also i've made a 'core' game engine which can be used by anybody to start a game instantly, it has controls, a tight game loop with proper timing for locked frame-rates and generally all the stuff you need to get yourself started on a GP32 project.
new gigas should be released as soon as i get it compiled and get my dev kit setup again.
luckily i backed gigas up, so once i get GCC downloaded again and visual studio installed i'll continue working on it, 0.7.5 was almost ready so hopefully not too long.
Im a bit gutted cos DJwillis help me set up a great dev enviroment, luckily all the gp32 librarys etc i kept inside my programing folder which is backed up, but all the external programs i've lost (GCC and some other one) - problem is i can't remember where i got them from originally
djwillis gave me a link to a "how to make ur own dev enviroment" thing he'd done, but i can't find it anywhere now to redownload the GCC 3.4, so if anybody knows what im talking about a link would be great.
also im going to open source all my stuff in a week or two, including my unreleased projects - also i've made a 'core' game engine which can be used by anybody to start a game instantly, it has controls, a tight game loop with proper timing for locked frame-rates and generally all the stuff you need to get yourself started on a GP32 project.
new gigas should be released as soon as i get it compiled and get my dev kit setup again.