Feature on Andrew Braybrook in latest Edge


Retroid

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If you peeps are interested in this groovy bloke who was responsible for so many hours in front of a C64 in the 80s, take a look at the latest Edge magazine, where the "Making of..." article is all about Uridium ^_^

Together with Jeff Minter this man is responsible for many busted joysticks, just as Populous was responsible for many knackered left mouse buttons when I got an Amiga.

::Retroid only hopes the GP32 does get released in the UK later this year, so he can buy one then as his spare cash has disapeared - 'stupid real world making me spend money on stuff I don't wanna'::
 
Axeman posted on May 23 2003 said:
Mr Braybrook - the cause of many a lost hour on uridium...

On the speccy though... (did he write that one too?)
No it was converted to the Spectrum by Dominic Robinson...more famous on the speccy for Zynaps (also available for the ST).
 
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With all due respect, though, I remember thinking that the Spectrum version of Uridium was.... a bit crap in comparison to the original C64 version. Not a bad effort, mind, considering.

Some games are just really suited to their host hardware, 'tis all.
 
Retroid posted on May 23 2003 said:
With all due respect, though, I remember thinking that the Spectrum version of Uridium was.... a bit crap in comparison to the original C64 version. Not a bad effort, mind, considering.

Some games are just really suited to their host hardware, 'tis all.
As a programming excercise is was rather good (good scrolling on a machine that had no hardware scrolling ability). As a game I would have to agree that the C64 version was better. DR did much better with his own game Zynaps.
 
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As a programming excercise is was rather good (good scrolling on a machine that had no hardware scrolling ability).

Oh yeah, no denying that. Spectrum coders really got to grips with making smooth scrolling a reality later on in it's life, it ended up being quite impressive considering the hardware restraints ^_^

::Retroid loves it when coders 'break' the limits hardware supposedly has, like smooth scrolling, number of colours, sound channels, number of sprites, etc...::
 
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