Go


Second... and if anyone's after AI, GNUgo puts up a decent fight.

Well... it canes me in every situation, is what I really mean (bar lowest with 9 handicap lol). I've got a long way to go with this game lol...
 
Tobriand posted on Aug 25 2004 at 10:39 PM said:
Second... and if anyone's after AI, GNUgo puts up a decent fight.

Well... it canes me in every situation, is what I really mean (bar lowest with 9 handicap lol). I've got a long way to go with this game lol...
third
 
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thecheat posted on Aug 29 2004 at 04:02 AM said:
i would fourth it if it had a tutorial mode :p

Problem with a tutorial for Go is that the game is very very simple in terms of rules, but impossibly complex in terms of strategy. Chess computers are able to rival the best the human race has to offer. The best Go programs out there put up a 7K fight...

The rank system goes 30K --> 1K, then 1D --> 12D, where the 30K is the weakest and 12D is the strongest.

So a tutorial that told you roughly how to capture, how to secure territories and such, would be easily possible. A tutorial that actually got you remotely good at the game would be tougher. And a tutored game, where the program could point out what moves were the best choices for you and why would be even harder.

However, it'd be nice if, if a program gets made, the author could include an ability to open .SGF files, which would open up the ability to replay Go Teaching Ldder commented games on the GP. Which is probably about as good as you'll get...


Do have a look at the one at http://www.playgo.to/ (there's an english version if you look). The tutorial there tells you how to play pretty well. But having gone through that you will lose against most people or machines for a long while yet.
 
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yes i was just gonna say make me sixth if it can handle .SGF files. but someone already mentioned it. anyway, watching preplayed games (in actual tournaments, between masters) can improve your skills.
 
Right... sources for GNUgo are http://ftp.gnu.org/gnu/gnugo/ there. There seem to be quite a few ports to handheld systems http://www.gnu.org/software/gnugo/free_go_software.html there, though which ones would be easiest to fiddle with, I don't know.

Hopefully whatever ends up being done, there will be a decent possibility of incorporating the tsumego from http://goproblems.com/; that and general SGF viewing would probably really be all we needed in the way of tutorial stuff, as long as comments were viewable.

With any luck someone who knows their C will decide to pick this up as a project. We can but hope.
 
No... it really really really isn't. It just looks like it ought to be. Its about as similar to Othello as it is to, say, Draughts. The pieces might look similar, but the way you get rid of them is completely different, since no piece once played is ever moved, except to be taken.

The only game I can think of that it is remotely similar to is Latrunculus, which no-one knows what is anyway. So there.
 
Just checked out the link. Seems like a great game, though not like chess or othello. Would love to see it on the gp32. Add my vote!
 
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