Hiya peeps, always said that Gigas would be ported to a number of formats when finished, got myself a PS2 hard-disk & network adaptor a few weeks ago which has given me some interest in coding for the format, anyway.. heres a photo of the result
its a bit cheap, it just renders to a 320x240 buffer then stretchs to the screen - so it's a direct port of the GP32 code, just figured i'd put a piccy up just out of interest. DMS3 only atm, as the elf file has to be booted from dev mode, then you just put a CD in with the game folders on.
Here's hoping the Nintendo DS is easy to homebrew for - imagine playing the game on the top screen, and being able to edit it in real-time on the bottom screen
GP32 is the main platform still, so it'll get finished on the GP32 before i start doing any proper ports - then it'll be open sourced, but i'll probably do a couple of ports myself (PC/DS ideally).
Gigas itself is still very unfinished, when all the features are done and editable, im going to totally recode the editing interface to make it easier.
its a bit cheap, it just renders to a 320x240 buffer then stretchs to the screen - so it's a direct port of the GP32 code, just figured i'd put a piccy up just out of interest. DMS3 only atm, as the elf file has to be booted from dev mode, then you just put a CD in with the game folders on.
Here's hoping the Nintendo DS is easy to homebrew for - imagine playing the game on the top screen, and being able to edit it in real-time on the bottom screen
GP32 is the main platform still, so it'll get finished on the GP32 before i start doing any proper ports - then it'll be open sourced, but i'll probably do a couple of ports myself (PC/DS ideally).
Gigas itself is still very unfinished, when all the features are done and editable, im going to totally recode the editing interface to make it easier.