Smashgp Characters


When I try to add all these new characters, the levels get all wierd up and almost all sounds gets replaced by buzzing... :(
Does anyone know how to fix this and why it happens? :unsure:
 
LOL !

Looks like there were some bugs in my character loading routine... :)

Actually I didn't plan to see so much characters out this fast !!!

So I'll work on a new SmashGp release, with bugfixes and hopefully updated editors (which should be standalone, no more need for all those dlls...).

I'll use this thread to see what I have to solve, so don't hesitate to post all the bugs and requests here.

I hope these will be ready before the end of the month.
 
mATkEUpON posted on Feb 14 2005 at 12:35 PM said:
LOL !

Looks like there were some bugs in my character loading routine... :)

Actually I didn't plan to see so much characters out this fast !!!

So I'll work on a new SmashGp release, with bugfixes and hopefully updated editors (which should be standalone, no more need for all those dlls...).

I'll use this thread to see what I have to solve, so don't hesitate to post all the bugs and requests here.

I hope these will be ready before the end of the month.
Woohoo!, sounds great.
 
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yeah great news. ANyway i need some help. Ive been making a character for smashGP and ive got the .chr file all sorted. the only thing that isnt working right is the graphics. Ive loaded them as 8bit and 256color but when i put the .pak files in they come all jumbled up. if someone could possibly look at them then that would be great. just PM me if u will have a look.
 
When you create the .pak file you need to tick the "external pallette" box in bmp2pak creator and then use the pal00.act file as the pallette file for the images. Then it should work. :)

I'm also looking forward to the new editors / releases :D
 
mATkEUpON is the new charedit program going to allow multpiple projectiles? If it is I will wait for the new charedit to finish my character.
 
Mark posted on Feb 14 2005 at 11:20 PM said:
If anyone has Tails, could you please upload him here? The links seem to be down, and I want to do a feature on these characters for GPM :)

Thanks
 
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Matkeupon, would it be possible to make it so that A move could place an item in a characters hands? (Like a bomb) Because if you could add that, and multiple projectiles, I could produce a Link with proper attacks...(and not retro..) :D Also I'm sorry for releasing so many characters so quickly. ;)

I dont know about the levels messing up and charcters making screeching noises. It doesnt happen to me... Maybe if you reinstall smashgp it'll go away?... :unsure:


The week is upon me.. I'll not have much time for improving my characters..
*off to do homework* :( :( :( :(
 
sorry i browsed through this forum and i couldn't figure out what program you guys use to create new characters


I'd like to do Nes (earthbound) if no one is planning on doing it

so what's the program and where can i download it?
 
Finally, after a couple weeks of just being plain lazy, I have decided to continue with my Kirby Character project. I have redone everything on my new computer, and I have tested him out with Walk, Run, Idle, Jump, Jump 2, and Catch. SO far, it looks alright, as it's not glitchy at all, although it isn't moving like I suppose it should, but I guess that's jus because I haven't finished yet. ALthough there is one problem, which is he turned into Trunks, after I pushed some buttons. I'll get to work on it later, and hopefully I'll have him done by the end of today or by tomorrow.
 
HungryWolf if kirby is turning into a different character when you hit a button then from what i have found there are 2 reasons. 1. You have not loaded a picture for that particular move yet 2. You have loaded the picture but the name for that kirby picture is the same for the trunks picture that is desplaying. To fix this simply rename the picture and reload it in the charedit with the new name. (and make a new pak file)
 
I played this for the first time and
Hey, I love it.

Great work. Only one thing isnt perfect, the thing with the double jump. I press once but the character jumpes twice because I hold jump button.
Thats not an important thing but.. Everytime I jump I'll do an double-jump ;)
argh

But the game is grate, I love it. And I hope there will be more great characters.

Edit: Oh, I think the link to Tales 0.5 is down. Or my compuiter sucks :ph34r:

Jees'
 
Jees posted on Feb 20 2005 at 03:11 PM said:
Edit: Oh, I think the link to Tales 0.5 is down. Or my compuiter sucks :ph34r:

Jees'

Someone uploaded it on the last page, it'll be at the bottom of a post as an attachment.
 
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Oh, I didnt see that, :) .

I had reboot-problems when Goemon was in Battle. hm, but befor I ask I better search for it in this threat ... :rolleyes:

Jees'
 
Goemon doesn't work on (some) GP32s, for some reason.

A way to rid of the double jump problem is to not use up, and use select instead.
 
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