Metal Slug 32x


Okay, the framerate is set to 30 in this demo, I has to experient with it when I get a complete level.
But it`s not the game, that is running to fast, it`s the animations of the character.
It can be slowed down by lowering the framerate (which slows everything else down) or slowed down by doubling/tripling the animation frames (which produces bigger fpgs).
Or it can be slowed down by changing the graph only every other frame by using some sort of trick (I already thought of that (but not into detail, just the idea, and I think I`ll make something this way, because I will get smaller fpgs)

Those are the three ways I know of. Don`t know if theres any other way.
There is maybe something involving the "frame" command, but I don`t know about this (yet).


Hope that answered your question :)
 
i dont have a gp32_console yet but from what ive seen on my friends it looks very well done good job :D
 
Quiest posted on Mar 22 2005 at 04:04 PM said:
I don`t think I make rideable vehicles or different graphics for the weapons (I`ll just use the pistol as graphic, to much sprite ripping involved).


Hmh, that means you´re using a single sprite for the character, not two for charecter and weapon. That is certainly adequate for the first releases, but later on an extra weapon sprite would be indeed nice. One could make one weapon frame for every movement frame of the character and associating them to another. That should be an easy way of implementing different weapon animations. I might rip the weapon sprites for you, but i´d need the character sprites you´re using so i can make sure they fit together. But this is nothing you should be worrying about atm, just look at Turrican, its an excellent game without different weapon models.
 
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I`m currently sending the tech demo v0.02 to Evil Dragon, so it should be in his file archive soon, be sure to download & try it and then leave some feadback :D
 
No matter, its in the Archive :D !
Oh, just noticed that the .fxe isn´t included. No prob for me, but maybe for some noobs who don´t know how fenix works.

As for the demo itself, its progress is looking good. No real game still (as you have already pointed out) but i like seing it grow. Though i didn´t think it would have slowdowns at this stage, i´m confident that there shouldn´t be any speed issues once you canged the display mode to 8bit.
 
IF I`m able to change it, it would run good. But the slowdowns for the boss is well, there are 7 graphical processes going on (not counting the bullets) and 2 more working in background... the code also needs some work, as it`s really a mess right now, and if I can clean it up and optimize it, the game should be faster...


btw, ED, do you still have the zip archive from v0.01 ? If so, please add the fxe from there to the new zip file.
I knew I would forget something to when making the archive, shame on me :D

Thank you! :)
 
CeNTauR2 posted on Mar 21 2005 at 11:10 AM said:
Looks really good, I never thought Fenix could do such
nice things. Must have been wrong.

Well, the MS artists are good, Fenix just moves their sprites.
 
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Quiest posted on Mar 27 2005 at 07:13 PM said:
ONLY moving the sprites?????????

Man, you never coded, right?

I didn't say that coding is easy, I just said that someone looks at the MS graphics and comments "Fenix is cool!", but what if the main character was PacMan and the backgrounds simple lines? The code would be identical, Fenix code would be the same, and someone would say "I didn't think Fenix could do such a shitty game", because the code is hidden, and the non-coders just see the graphics.

DON'T YOU AGREE?
 
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GiG posted on Mar 28 2005 at 12:29 AM said:
Quiest posted on Mar 27 2005 at 07:13 PM said:
ONLY moving the sprites?????????

Man, you never coded, right?

I didn't say that coding is easy, I just said that someone looks at the MS graphics and comments "Fenix is cool!", but what if the main character was PacMan and the backgrounds simple lines? The code would be identical, Fenix code would be the same, and someone would say "I didn't think Fenix could do such a shitty game", because the code is hidden, and the non-coders just see the graphics.

DON'T YOU AGREE?
Nope, Gameplay is the most important thing about a game. Any true gamer would know that... :p
*plays fmsx*
 
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onionfrog posted on Mar 28 2005 at 01:44 AM said:
GiG posted on Mar 28 2005 at 12:29 AM said:
Quiest posted on Mar 27 2005 at 07:13 PM said:
ONLY moving the sprites?????????

Man, you never coded, right?

I didn't say that coding is easy, I just said that someone looks at the MS graphics and comments "Fenix is cool!", but what if the main character was PacMan and the backgrounds simple lines? The code would be identical, Fenix code would be the same, and someone would say "I didn't think Fenix could do such a shitty game", because the code is hidden, and the non-coders just see the graphics.

DON'T YOU AGREE?
Nope, Gameplay is the most important thing about a game. Any true gamer would know that... :p
*plays fmsx*

Yes, gameplay is important, but... I don't see anything I could define "gameplay" in this tech demo, there are only unoriginal sprites running, jumping and firing, the basic actions of a platform game.
I mean, it is in a too early stage to say something, the only elements I could judge now are the graphics, oh, and the sound effects! And they are not original.

Quiest, keep working on it, and release a demo when you have something more significant. I know what making a game means... good luck!

P.S.: Have I ever coded? Who knows... ;)
 
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Hey, it`s going to be a remake, what have you expected? I`m not talented enough to make my own hugeass sprites with hency fency teeny weeny animations... that`s why I`m doing something like this.

You just sound like you rather have no game, than a game which uses sprites from other games...
 
Quiest posted on Mar 29 2005 at 10:02 AM said:
Hey, it`s going to be a remake, what have you expected? I`m not talented enough to make my own hugeass sprites with hency fency teeny weeny animations... that`s why I`m doing something like this.

You just sound like you rather have no game, than a game which uses sprites from other games...
The mere concpet of having any of the Metal Slug games on my GP32 is enough :D
 
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Quiest posted on Mar 29 2005 at 11:02 AM said:
Hey, it`s going to be a remake, what have you expected? I`m not talented enough to make my own hugeass sprites with hency fency teeny weeny animations... that`s why I`m doing something like this.

You just sound like you rather have no game, than a game which uses sprites from other games...

Well, I like Street Fighter and all the Capcom beat'emups :lol:

Anyway, I am not saying that you must draw your own sprites, I am just saying that "I never thought Fenix could do such nice things" is excessive: it is like saying "I never thought Fenix could do a Contra clone", and Contra is more than 20 years old!

DON'T YOU AGREE?
 
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