? To Gp2x/gp32 Devs


Angel

"Nobody's gay for Moleman"
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Is there a major difference in coding between the 2? More for homebrew, but how hard would it be to code the same game for the GPx2 and GP32, keeping in mind the homebrew game can be handled by the GP32s hardware?
 
Does it matter whether it is in HH or via an API/runtime?

SDL would be the simplest method as both the GP2X and GP32 have a SDL runtime.
 
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