Snes 3d?


FFNoir

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As we all know, the GP2X is capable of running SNES emu's... What I was wondering is how capable it is of running 3D SNES games such as Starfox and the Starfox 2 beta... Yet another n00b question, but it was worth asking...
 
They weren't actually 3D, as seen in Super Mario Kart, and the GBA Mario Kart that uses similar technology.
 
actually Starfox was comletely polygonal (except the planets portrait, the text, and the character portraits... those were sprites). Even the environments and terrain were polygonal (albeit primitive)
 
snes hardware is still snes ahrdware, there is no difference in the speed of emulation as long as there arent any special chips in the cart.
 
actually Starfox was comletely polygonal (except the planets portrait, the text, and the character portraits... those were sprites). Even the environments and terrain were polygonal (albeit primitive)

Correct me if I am wrong. But I remember a 3D chip you would buy to expand your SNES console. It was near the end of life for the poor old SNES.

There were a few 3D games released that required it.

edit: Found it! SuperFX (Built into the cart)

http://en.wikipedia.org/wiki/SuperFX
 
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well for starfox I believe they added a 3D accelerator to the cart... but I'm just curious... i mean if I can get starfox portable, then my DS, PSP, and GBA are going to lose alot of love...

oh and about the chip... there was never an add-on for the actual console... like starfox, any games that used it had to implement it in the cart...
 
actually Starfox was comletely polygonal (except the planets portrait, the text, and the character portraits... those were sprites). Even the environments and terrain were polygonal (albeit primitive)

Correct me if I am wrong. But I remember a 3D chip you would buy to expand your SNES console. It was near the end of life for the poor old SNES.

There were a few 3D games released that required it.

edit: Found it! SuperFX (Built into the cart)

http://en.wikipedia.org/wiki/SuperFX

Yep, built into the cart. There was a pretty fun racing game that used it, too (Stunt Race FX).

I guess Doom also used it (or rather the Super FX2), but Doom on SNES was terrible. I still have my copy though, because hey, it's Doom.
 
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actually Starfox was comletely polygonal (except the planets portrait, the text, and the character portraits... those were sprites). Even the environments and terrain were polygonal (albeit primitive)

Correct me if I am wrong. But I remember a 3D chip you would buy to expand your SNES console. It was near the end of life for the poor old SNES.

There were a few 3D games released that required it.

edit: Found it! SuperFX (Built into the cart)

http://en.wikipedia.org/wiki/SuperFX

someone should totally port a doom engine to GP2X. I have the collector's edition so .wad's would be easy to get...

but yeah, if anyone here has their GP2X and if there is an SNES emulator for it already, could you test starfox out? I can't get my GP2X till Christmas i'm afraid...
 
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hmm the SuperFX chip...

grrr I really hate the makers Argonaut now, used to love em
 
Well I mean there are already PC SNES emu's that use software acceleration, and from what i've heard it doesn't consume many resources... But it would be kinda hard to do it for a GP2X SNES emu...
 
Well I mean there are already PC SNES emu's that use software acceleration, and from what i've heard it doesn't consume many resources... But it would be kinda hard to do it for a GP2X SNES emu...

SNES emulator for GP2X already exist. It's not perfect speedwise, but it runs Yoshi, so it has SuperFX2 support.
 
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The superFX games such as Starfox play on the PSP snes emu...albeit quite slowly lol. I hope in the future they will be playable either on GPX2 or PSP :D
 
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