FFNoir
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As we all know, the GP2X is capable of running SNES emu's... What I was wondering is how capable it is of running 3D SNES games such as Starfox and the Starfox 2 beta... Yet another n00b question, but it was worth asking...
actually Starfox was comletely polygonal (except the planets portrait, the text, and the character portraits... those were sprites). Even the environments and terrain were polygonal (albeit primitive)
actually Starfox was comletely polygonal (except the planets portrait, the text, and the character portraits... those were sprites). Even the environments and terrain were polygonal (albeit primitive)
Correct me if I am wrong. But I remember a 3D chip you would buy to expand your SNES console. It was near the end of life for the poor old SNES.
There were a few 3D games released that required it.
edit: Found it! SuperFX (Built into the cart)
http://en.wikipedia.org/wiki/SuperFX
actually Starfox was comletely polygonal (except the planets portrait, the text, and the character portraits... those were sprites). Even the environments and terrain were polygonal (albeit primitive)
Correct me if I am wrong. But I remember a 3D chip you would buy to expand your SNES console. It was near the end of life for the poor old SNES.
There were a few 3D games released that required it.
edit: Found it! SuperFX (Built into the cart)
http://en.wikipedia.org/wiki/SuperFX
Well I mean there are already PC SNES emu's that use software acceleration, and from what i've heard it doesn't consume many resources... But it would be kinda hard to do it for a GP2X SNES emu...
let me grab my gp2x and i'll test it
EDIT: Yep it works with a blasting 2 FPS