I'll Pay For Full Speed SNES Emulation


I'm ready to give 20 USD for that emulator!!!!! even I'm ready to pay 60 USD for someone who can make starfox run at full speed with sound
 
I'd pay, but only once I've seeen the goods.

But I guess if there was some *trustworthy* kitty fund to support the developers, I might pay in to that before I get my grubby mitts on a SNES emulator.
 
Im going to donate soon anyway. Ill end up donating to most of the Dev's, but it could take a while <_<
 
Gruntfuggly posted on Aug 12 2004 said:
I love the way that this thread just quietly skipped a year...
Haha...didn't notice. I guess people are still dsperate for a full speed SNES emu, huh?

It's the holy grail of 16-bit emulation!

(actually, that would be the Neo-Geo, but we're not even thinking about that)
 
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This competition idea is an excellent one i mean come on if i was a brilliant but underfunded coder and i see a prize for a £1000 i would definetly try to get my hands on that.

There are hell of alot of gp32 owners out there who i am sure use will be willing to donate at least a £1 if that were to happen we will have alot of money.

I understand some people concerns about this issue but if the XBOXERS can do it why can't we also about this discouraging cooperation between coders, wouldn't coders be able to copoerate to split such a substantial prize.


I myslefy would be willing to put in £100 pounds for a prizer fund £50 for SNES and £50 for SCUMM maybe.


This IMO is a great idea i believe it will really get the scene especially when other coders hear about it.





BTW I will be making donations at the end of the month to authors of Gigadrive, Snes, SCUMMVM if i can find the dudes. :rolleyes:
 
Alucard ASM is Assembly machine code i think and it is diffrent to C++ because the code is actually optimized for specific hardware like for instance the ARM CPU has specific instructions which machine codes uses so it is more efficent.

C++ is more bulky and has to be interpreted i think, SNES is using C++ and the GBA EMU utilizes ASM. The diffrences in speed is evident.

SO a core for snes would try an make the ARM cpu act like a snes i think instead of just making an interpreter i am not sure but that is what i think it means.




P.S I am not a coder so anybody feel free to ridicule me if i am wrong :blink:





EDIT: DOOOOAAH sorry for double post.
 
The GP32Spain idea pretty much flopped, so I don't think this a good model. Direct donation to show your appreciation seems to work better than paying to get a job done.

If these guys are coding in the spare time, they are going to do something they enjoy...
 
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