Prboom 2.2.6-beta2


mongolito404

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Thanks, this is a very nice port, but there's a problem with weapon cycling
I got super shotgun, shotgun and chainsaw, and when i use vol-/vol+ i cant select shotgun or pistol, it goes directly from super shotgun to chainsaw, it wasnt happening before i get the super shotgun
 
ah got it. Much better controls now, and it's just a pleasure to play this game again :). Thanks much.

btw I still can only get doom1.wad working. It wont read doom2.wad. That's ok right?
 
Excuse me, but i have put others wads but when start PRBOOM.gpe i can't select others wads?
A menu for select the wads?
Thank you!! ^_^ is very beauty see DOOM in gp2x.
 
Amazing to see how much smoother this is compared to the GP32 version :) Thank you!

ah got it. Much better controls now, and it's just a pleasure to play this game again :). Thanks much.

btw I still can only get doom1.wad working. It wont read doom2.wad. That's ok right?

That's odd :blink:

For me, it ONLY reads my doom2.wad ... I also have doom & starwars in the same folder.
 
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Amazing to see how much smoother this is compared to the GP32 version :) Thank you!

ah got it. Much better controls now, and it's just a pleasure to play this game again :). Thanks much.

btw I still can only get doom1.wad working. It wont read doom2.wad. That's ok right?

That's odd :blink:

For me, it ONLY reads my doom2.wad ... I also have doom & starwars in the same folder.

The WAD system should work the same way as in PrBoom, it hasn't been edited.
 
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it works with most wads for me. I like using the GP32 Goldeneye wad with this.

Edit: I can't get the half-life iwad to work with this.
 
There is no WAD selector. PrBoom works with WADs (and dehacked) files but they have to be selected on the command line. Also if you have both doom.wad and doom2.wad in the folder, only one is used (doom2.wad I think). As you probable don't use command line on your GP2X, you have to copy/edit the provided PrBoom.gpe.
For instance, to play Doom when doom.wad and doom2.wad are present
Code:
#!/bin/bash
./prboom -iwad doom.wad > prboom.log.txt 2>&1
sync

cd /usr/gp2x/
./gp2xmenu

To play Doom with Parallel Dimension (wad and dehacked file)
Code:
#!/bin/bash
./prboom -file parallel.wad -deh parallel> prboom.log.txt 2>&1
sync

cd /usr/gp2x/
./gp2xmenu
 
There is no WAD selector. PrBoom works with WADs (and dehacked) files but they have to be selected on the command line. Also if you have both doom.wad and doom2.wad in the folder, only one is used (doom2.wad I think). As you probable don't use command line on your GP2X, you have to copy/edit the provided PrBoom.gpe.
For instance, to play Doom when doom.wad and doom2.wad are present
Code:
#!/bin/bash
./prboom -iwad doom.wad > prboom.log.txt 2>&1
sync

cd /usr/gp2x/
./gp2xmenu

To play Doom with Parallel Dimension (wad and dehacked file)
Code:
#!/bin/bash
./prboom -file parallel.wad -deh parallel> prboom.log.txt 2>&1
sync

cd /usr/gp2x/
./gp2xmenu


That looks too complicated for non-linux guys like me :blink:

Is there anyway a WAD selector could be added? I liked that in the GP32 version.
 
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didnt get the point o.0
when should i use -iwad and when i should use -file ??
i created some bash scripts that rename the files, and it worked.. but since it works with parameters, this is better

and i guess i found a bug while playing the plutonia project o.0
when you find that monster that shoot fire at you and revive the monsters i just shoot at him with the super shotgun and the game crashed o.0

this is what i got in the log:
Code:
...
...
I_UpdateVideoMode: 320x240 (fullscreen)
I_UpdateVideoMode: 0xa0000000, SDL buffer, direct access
SDL_SYS_JoystickInit
I_InitJoystick : opened PEP Joy
ST_Init: Init status bar.
G_DoPlayDemo: playing demo with demo compatibility
Using normal BSP nodes!
Using normal BSP nodes!

nothing more after this ;/
 
Oh man...

Doom 2 runs flawlessly... so well I'm afraid it could lower my grades. :p

Who exactly made this again, and what is their paypal addy? I think I might be down for some donating...
 
this is a great port. however, which button is mapped to the fire ("a" in quake and duke nukem).

i cannot seem to be able to fire.
 
this is a great port. however, which button is mapped to the fire ("a" in quake and duke nukem).

i cannot seem to be able to fire.
Should be "A" unless your cfg file got fucked up. You can try remapping it in the game, though. I had to remap a few buttons to make it play a bit better (no button was mapped to "run" for example.)
 
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