Asciipong2x Released


PokeParadox

Founder of Pirate Games - Penjin Coder
Staff member
It's Pong rendered in ASCII!
You can either play against the AI or Turn the GP2X sideways and play against a friend.
 
PokeParadox posted on Mar 12 2006 at 03:27 AM said:
It's Pong rendered in ASCII!
You can either play against the AI or Turn the GP2X sideways and play against a friend.

HeHe, my first TV console was a pong machine. :D

I spent some time with this game earlier about with this game, thanks.

I hope you don't mind that I decided to make you an icon. :)

asciipong.png
 
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Mind? Hell no! :) Thanks!

I hope you don't mind if I adopt your icon for future releases! ;)

Thankyou very much. ^_^
 
PSyMastR posted on Mar 12 2006 at 05:34 PM said:
I also made an icon, (Its in the other thread) but his is much better.

I said this in the other thread, but I'll proabably put them both in the next release, then people can choose.

I'm interested in what people think I should do with this. I mean apart from making the AI behave... like something not possessed by the devil.

Couple of ideas I have bouncing around:

Powerups:
Multiple ball spawning at a certain score,
"Wavey" ball return at a certain score,
Sticky Paddle - the ball sticks to the paddle?
Lasers - I have no Idea how I'll do it, or even what benefit having laser would be... but I have been bugged to implement lasers... *blinks*

Other ideas:
Adaptive AI based on current score? (This would come after the AI profiles are tuned better. and also after user-selectable Difficulty)

Any comments?
 
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I can't find the other thread?

@Psymastr, I'm sure your icon used more imagination than me just ripping of a pong cab, so I'll probably use yours, can somebody link me to it. Thanks.

pokeparadox.

I like the idea of adaptive AI with increasing difficullty, or speed inscreasing as the score goes up?
 
NeoStuey posted on Mar 12 2006 at 01:34 PM said:
@PSyMastR, I'm sure your icon used more imagination than me just ripping of a pong cab, so I'll probably use yours, can somebody link me to it. Thanks.
I just made the icon using, you guessed it. Ascii. Its not too creative.
 
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PSyMastR posted on Mar 12 2006 at 08:12 PM said:
NeoStuey posted on Mar 12 2006 at 01:34 PM said:
@PSyMastR, I'm sure your icon used more imagination than me just ripping of a pong cab, so I'll probably use yours, can somebody link me to it. Thanks.
I just made the icon using, you guessed it. Ascii. Its not too creative.

I've seen and I like it, it's very creative. :D
 
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NeoStuey posted on Mar 12 2006 at 06:11 PM said:
PSyMastR posted on Mar 12 2006 at 08:12 PM said:
NeoStuey posted on Mar 12 2006 at 01:34 PM said:
@PSyMastR, I'm sure your icon used more imagination than me just ripping of a pong cab, so I'll probably use yours, can somebody link me to it. Thanks.
I just made the icon using, you guessed it. Ascii. Its not too creative.

I've seen and I like it, it's very creative. :D
Thanks :D
 
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OK... I have got the AI almost there now. And I have implemented prelim "auto AI profile switching" It's still a bit iffy, but does anyone want a release now? :)
 
I already played it before you posted :D

I saw it in the archives.

EDIT: Its too hard now :p

EDIT2: I played for 4 min not losing a point nor gaining a point.
 
Wow... efficiency! ;)

Well let me know how you find the AI. ;)
I think it keeps jumping a couple of profiles, instead of just one. I'm thinking I might have to hardcode some point differences which trigger a certain profile, rather than trying to be all clever about it and automatically upgrade/degrade the profile...

EDIT: I think I know why that is... I haven't taken into account for the screen resolution differences for w32 and the GP2X for the values for the AI... doh! I tested it more on the W32 version since I edit it in VStudio... It starts on the NORMAL profile so it should be possible to beat it... try losing 1 point (then the ball starts off from a new position/velocity) Because sometimes the GP2X screen can keep the ball bouncing in the same pattern...(probably something else I should look into) :/
 
The only profile I see is it directly follows the ball's y axis. When the ball moves down, so does it, etc...
 
hmm, well if you lose some balls, there are lower profiles.

I'm guessing I need to put the "Thinking times" up for the GP2X version to account for the smaller resolution.
 
no I'm going to package them separately, the source will be separate available too. If you want the w32 version I can temp it to my sitespace. But I want to get the AI right before properly releasing this version tomorrow this is more a beta or prerelease (I suck at version numbers lol) I should have probably laballed it ASCIIPong2Xv0.4b .. oh well.

EDIT: Anyone wanting to try the prerelease W32 console version go here:

http://www.projectinfinity.org.uk/media/apps/ASCIIpong.7z

A,Z are UP,DOWN P1 and K,M are UP,DOWN for P2 respectively.
It uses the same codebase as the GP2X version.
 
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