Triple Triad X


just a quick note, you were all due a beta days ago (in all honesty, before that even, but my birthday came and i got carried up in events!) but atm I cant get online - anyone living in the bristol/bath area of england will know the storms we've had recently.. and one sneaky bolt of lightning blew up my adsl modem -_- so for people wondering why i've disapeared, thats why, should have things fixed soon and hopfully that bloody beta i've always trumpeted on about ;)
 
Just out of curiosity, will there be something like a 'Fast Match' option? I mean, is there a way to just play a short game of Triple Triad without the whole rpg around it?

It's sure fun to build up your deck, travel around etc. I love this kind of games, but if you've got like 10min spare time and just want to play a fast match, this could be useful.
 
its possiable that in the future i could add the ability to play a fast match using the deck your profile currently holds - but it would be hard to have a completly seperate fast match style of thing because I would have to randomly give you cards and the cpu and there would be no easy way of preventing you ending up with all level 1 cards and him all level 10. in other words the game would depend more on the luck of the draw and not your skill at ttx - i made the rpg aspect not just because its fun but it avoid that scenario entirely.

but maybe i will try to work out something, but it wont be top of the list because when you a re in the actual game chances are you are only a few paces away from an npc that will play triad with you anyway :)
 
Great stuff.
Really looking forward to this! Hope you get your adsl sorted soon.
 
Every time this thread pops back up the the top I get excited. lol. I want to see what the new graphics look like.
 
Finally - thanks for all your patience guys, the beta is here.

It was ready last night but could you belive that all two of my webservers - both completly seperate - were inaccessiable? My local one is still dead too!

Anyway, this beta contains most of north village, alot of the houses are "locked" just so I could get this out there but there are two quests to complete, a couple of things to buy should you want them, lots of people to talk to and people to play triad against. EXPECT BUGS! Also READ THE README - i know people like to just skip them and get streight to the games but its important - it contains the controls, known bugs and issues which you really oughta read and how to properly report bugs that you find!

Again sorry its taken so long but for the past 4/5 months I just havnt seemed to be able to get 5 minutes to myself. Its always been someones birthday or someone is visiting or some vital thing needs doing :/ I even had a birthday!

here is the file:

READ THE README
http://www.melted.com/ftpup/dave/ttx/ttxbeta170706b.zip
READ THE README

It should be fully playable and the quests should all be completable - i was up till around 4am last night fixing the last of the major bugs and I think I got them all. But this is a beta and you are my testers :) Also, as the readme mentions, sorry that theres alot of small files as part of this distrobution making the copy to SD a little slower than is comfortable - ultimatly things like that will be in one large pack file to solve this problem, but during dev im changing these files so much atm its easier to leave them loose.

Finally, I don't usually go in for this, but anyone wanting to support development of this I will gladly accept donations via paypal as right now im totally broke and unemployed. Donations would likely go towards gp2x equipment like a power supply (so im not changing batteries every 5 hours and can just leave the thing networked) and a breakout box.
donate to:
aoyx63@dsl.pipex.com

Thanks all and enjoy! Let me know how it goes, im always interested in feedback :)
 
hi there!
well the game itself is pretty good imo at the moment.

some things i have to mention though:

1. music - am i too stupid to make it work or isn't there any yet? tt isn't the same without the music! :)
2. squalls sprite .. well squall looks ugly. there are better ones out there in the www maybe you could use one of them?!
3. tt itself - it looks a bit blurred. maybe to low rez of the textures or something? the numbers on the card are a bit hard to read. and the board is a bit dark.

but overall its pretty cool - decent dialogues and nice overworld. good job keep on working and i might donate you something in the future ;)
 
from the readme: Okay, this is a public beta. There is no sound and expect bugs!

T_T

did you try pressing left/right on the new game screen to change your sprite to squall redux? that would be the new one. the original squall is still there from when I started this project - ultimatly the final release shouldnt really have /anything/ that was just downloaded from the web and would instead have its own content.

The cards will be a lil fuzzy due not only to the size but mainly the fact the originals were a little. Its quite hard to find a full quality original deck containing all 110 cards, but im sure something can be worked out in the future :)

Thanks for trying it out :)
 
Sephnroth posted on Jul 17 2006 at 10:02 AM said:
The cards will be a lil fuzzy due not only to the size but mainly the fact the originals were a little. Its quite hard to find a full quality original deck containing all 110 cards, but im sure something can be worked out in the future :)

Thanks for trying it out :)
The ones available here are pretty good IMO. Dunno if better than the ones you're using though, but I plan to find out as soon as I get home tonight, since trying this game will be the first thing I'll do then :)
 
Last edited by a moderator:
sorry i just read the readme where it says 'extract to a directory of your choice' or something like that :) and sorry for not trying out the other squall :p
 
its o kay vollgasasi xD I wrote the readme at around 5am last night and the promptly passed out on my bed, in hindsight I should probably of checked it first because I notice it didnt mention anything about the menu and how to choose your own character etc, ohwell :)

Big props to khato (sprites) and evil dragon (tiles) for the graphics - the credits screen needs to be updated to fit ED in but all the tiles except for the indoor ones were done by him so hooray, thanks guys:)

Paulo: i'll take a gander, but let me know what you think after playing it. I'll also investigate a few other ideas I have for finding a high quality deck. Hope the game is worth the wait for you :)
 
awesome.


some things: the font in places seems really bugged up.. theres lots of "[" ?

its really hard to see the numbers on cards when they are on the field.

after i won versus jessie, it let me pick cards.. and kept letting me pick more and i eventually picked them all and it said "choose -4 more cards" and i'd picked them all and couldnt do anything but turn the gp2x off, no button did anything.
 
yah the bitmap font code is a bit messy. its supposed to detect the exact width of each letter but its doing a bad job and chopping off the collum of pixels, so I becomes [ because its lost one pixel width from the left see?

if you select a card when playing and move the cursor around the board without actually placing it will show you the numbers of the card under the cursor in the bottom right. you can use X to cancel your selection afterwards and pick another card if you choose - I will try and get some clearer images however.

impressive that you broke the card selector! never ever had a problem with it xD but i havnt tested it extensivly, I will look into it - thanks for the report :)
 
hello Sephnroth

Impressive game! Imho one of the best homebrew games on the GP2x! :)

impressive that you broke the card selector! never ever had a problem with it xD but i havnt tested it extensivly, I will look into it - thanks for the report
i got this bug too, about three times after i won against the "old men"
 
Back
Top