zzhu8192
Still Fresh
I've been doing some optimization on the fceu-0.3 source.  I've gotten it to run at pretty much full speed without frame-skipping.   Video, sound, and input work, but the problem is that the sprites seem to be screwed up.   Since compiling the exact same source for x86 target seems to work perfectly, I have to assume that the cross compiler gcc I built is messed up.  The thing is, I'm using the script to build the gcc cross env that everyone else is using (i.e. I didn't change flags to configure in the script) .  I've tried building  gcc  4.0.2, 4.0.3, and 4.1.0 as arm-cross compilers, and all have the sprite problem.  Actually 4.1.0 is even worse.  I lose sound for some reason.     :huh: 
I've tried this with -O, -O2, -O3, and no -O (which produces pretty slow binaries)
I'm running on slackware 10.2 . Has anyone else run into similar issues? Thanks!
				
			I've tried this with -O, -O2, -O3, and no -O (which produces pretty slow binaries)
I'm running on slackware 10.2 . Has anyone else run into similar issues? Thanks!
 
	
 
 
		