Screw movies! Get the new OpenSnes9xGP 0.2!


A fucking top class project! ZSNES savestate support ... *drools* ... ridiculous speed, open source! I sure hope to see more releases, this is not just promising, this is here and now, a practically full-speed SNES emulator!

Hallelujah!
 
Version 0.1 worked better for me.
The sound is totaly fucked up on my GP32 with 0.2.
Nice suprise :p My GP could do 160. Always played on 156. But i don't know how stabil it is yet.
The games is much faster thought. Lufia runns great.

But i want the sound to work again! :(

Edit: And yes. SPC suport is very cool :D

Keep up the great work guys!
 
mr.mirko posted on Dec 25 2003 at 07:36 PM said:
I think he optimized a little too mutch, Rtype 3 is no longer playable, the sprites are all messed up... Please Change this ..
R-Type II and III are not working for me, too. The graphics are just "messed up."
 
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what can I say? great work guys. it's faster (alladin is definately improved speed wise) and it saves your key mappings individually,- this is just effing radical for me!

one of the best christmas presents so far... keep up the brilliant work :D
 
kokonik posted on Dec 25 2003 at 04:59 PM said:
Erm.. Its great yes but I noticed 2 things
seiken densetsu 3 runs shitty with a lot of gfx bugs, also does R-TYPE 3 but they did run well in the previous version, so..
Anyway, great job *THUMBS UP*
I believe that the problem with Seiken 3 and other games might be that they have hi-res menus that the GP32 can't support (SNES max res = 512x448 AFAIK). The opening credits for YuYu Hakusho Tokubetsuhen seem to have the same problem as well.
 
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TandeM posted on Dec 26 2003 at 04:58 AM said:
kokonik posted on Dec 25 2003 at 04:59 PM said:
Erm.. Its great yes but I noticed 2 things
seiken densetsu 3 runs shitty with a lot of gfx bugs, also does R-TYPE 3 but they did run well in the previous version, so..
Anyway, great job *THUMBS UP*
I believe that the problem with Seiken 3 and other games might be that they have hi-res menus that the GP32 can't support (SNES max res = 512x448 AFAIK). The opening credits for YuYu Hakusho Tokubetsuhen seem to have the same problem as well.
i've tried SD3 in 0.1, and the menu looked perfect (except the non-transparent clouds of course). i can remember yoyo mentioning that hi-res graphics are downscaled and cause no problems (he probably said this on IRC). i didn't check SD3 in this new release yet though.

edit: i just tried SD3, and the menus are indeed garbled and glitchy. it was all ok in 0.1
 
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fantastic emulator, well done to all for the work in this baby

133 - super punchout - seems to be full speed AND sound - cant argue with that !
 
Regarding the pb of "messed up" graphics, try to switch to 16bpp mode in
the video menu.
 
Wow! FFMQ is really great at FS 2-3 with sound at 160mhz (+5 Clock Setting in the Hack Settings)!
 
Lufia (and the fortress of Doom) runs really nice @ 133 MHZ/FS 3/4/Sound. Give it a try it's one of the best RPG's on the SNES
 
Holy crap!
This is friggin perfection! This is the SHIT!!! I must go create a shrine to Yoyofr and his team of angels! Then I will stalk them and get on CNN!!! Uhh...Im kidding...really
 
it screws up my chrono trigger like hell 'cause there is no transparecy support.
ya know any snes amu that has this?
 
SNES9xGP might work...but for OS9xGP, try using the hack settings to disable certain layers (in CT try BG layer 2). Unfortunately, this removes any onscreen text along with the fog/cloud layer, so that means lots of back-and-forth switching whenever text comes up.
 
jegHegy posted on Dec 27 2003 at 02:05 PM said:
too bad FFMQ is the worst FF ever created!
It may be, but it's fun bringing back old memories...
 
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Are there any more speed settings than 133, 156 and 166 this time? 166 doesn't work at all for me, and 156 is unstable and crashes within 10 minutes.

If not, is the speed much better than 0.1?
 
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