Gba emulator


Jr2swiss

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When is the GBA emulator coming out. Will it ever be full speed if it were to be ported to the gp32? Sorry for not putting in the gba spot but i posted here because i think it was get more of a better response.
 
Seriously, you people...

Look around the forum. Full-speed GBA emulation will probably never be a possiblity on GP32. Hell, playable won't even be possible.
 
In theroy it's possible, but in theory it could also kill off the GP32 once and for all, with the big 'N' finally sitting up and taking too much notice through the courts...
 
They dont even need to mention emulators cos the gamepark logo looks like the nintendo logo, with the oval around the name.

I'm look forward to playabiliy on the slow games, like the rpgs. What would also be good for games like golden sun is that the emulator could prerender the cut scenes into a buffer so they are watchable appart from the loading bit from the emulator.
 
in fact the gba is hard to emulate and would need a lot of codingskills to output a good result. i don't count with a full emulated GBA on GP32 ever. Probably frameskips and nosound should be possible. AND if it should ever happen once to emulate the GBA fully on the GP32, be sure that Nintendo gives Gamepark a visit from their lawyers.

- Kojote
 
If some Excellent programmer / coder (Like yoyo :D) sits down and works on a GBA emulator from scratch instead of a ported emulator and is given alot of time, do you think it will be possible to have a fast nearly full speed emulator??? Ive read that the GBA is nearly just a Handheld SNES and the Snes Emulator YoYo and others are working on is Excellent so why not have a GBA emu??? hhmmmm....
 
My thoughts exactly, it is more than possible.. it is just getting the right person to do it. If he is willing.. that is.

It would not kill the Gp32 community, it would bring more interest in my opinion
 
Writing a emulator from scratch would take a heck of a long time to do! That's why they are all ported (are there any emus written specifically for the gp32). I fully optimised GBA emulator written specifically for the gp32 in assembly would probably run full speed with sound. But I can't really see someone spending 6 months (for no money) doing it.
 
AND if it should ever happen once to emulate the GBA fully on the GP32, be sure that Nintendo gives Gamepark a visit from their lawyers.

- Kojote
Wrong, they cannot do crap to gamepark if we, the people whom coded for our own pleasure, made a GBA emulator, Nintendo probably wont care due to the sheer size of the best GBA games it has, making most the games un-runnable on our system, and even if a 32MB ram GBA emu was made, they cannot do shit about it because we did this ourselves, they can only try to stop the emulation scene from getting public roms. Emulation isn't a crime, the downloading and owning of commercial roms that you didn't pay for is :D.
Nintendo is basically helpless

And i think the Gamepark logo looks more like the Dreamcast one than nintendo...
 
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For what its worth I'm quite happy with os9xgp. GBA SP seems to have a majority of old SNES games for it anyway. So in creating a GBA emulator you would effectively be emulating a GBA emulating a SNES on an emulated GP32. In other words. Pointless.
 
If some Excellent programmer / coder (Like yoyo :D) sits down and works on a GBA emulator from scratch instead of a ported emulator and is given alot of time, do you think it will be possible to have a fast nearly full speed emulator??? Ive read that the GBA is nearly just a Handheld SNES and the Snes Emulator YoYo and others are working on is Excellent so why not have a GBA emu??? hhmmmm....
The gba is much more powerful than the snes. for starters, the snes was only 16bit and the gba is 32bit. the graphics look similar because they just port the best games from the snes to it.
 
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you even need to think about the Speed issue!

SNES runs with (i think) 2.7 or 3.5 (i guess this depends on the country)
GBA runs with high 15.9 Mhz which is much more (if you are good at maths, you noticed it)
 
you even need to think about the Speed issue!

SNES runs with (i think) 2.7 or 3.5 (i guess this depends on the country)
GBA runs with high 15.9 Mhz which is much more (if you are good at maths, you noticed it)
It depends on the game. The SNES was upgradeable, and ran at ~10 Mhz for Star Fox and ~21 MHz for SF Alpha II
 
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For what its worth I'm quite happy with os9xgp. GBA SP seems to have a majority of old SNES games for it anyway. So in creating a GBA emulator you would effectively be emulating a GBA emulating a SNES on an emulated GP32. In other words. Pointless.

jup most of gba games are ports from snes... (*cough* mario *cough*)
 
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