Rar


maybe its just me or my roms but when I go to play the sonics and jump I fly back to the begining of the level and die immediatly..its really odd

Ill look around for another rom but I hope its not the emu...its running nice and smooth other than that though

EDIT: downloaded a different dump and it dosent seem to solve the problem...although the glitches seem to be different slightly. Could just be my immagination. Speed is good but the bugs are a little hard to play with..ive only tested sonic 1 and 2 though.
 
greenmikey posted on Apr 23 2004 at 06:07 PM said:
maybe its just me or my roms but when I go to play the sonics and jump I fly back to the begining of the level and die immediatly..its really odd
na its not just you
 
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dammit...
3 days after u send my GP32 to mashmods it comes out (i've downloaded it though, so i can try it out when my GP32 gets back...
 
Most definitely ain't him!

Happens to me too...

BUT - is looking EXTREMELY promising!

Problems seems to be to do with the sprite handling. Am I right or totally off the mark?

Speed is there, just not the stability. Is great to see such good work being done, and can;t wait for a more stable release. Thanks Rlyeh and Dave.

Cheers
 
well, it's a start, as long as he doesn't slow down work now we'll have a great genesis emulator in no time! =D
 
isnt it funny perfect genesis emulation at fs 0 @ 166mhz before perfect snes emulation :) (except those gfx and stuff bugs)
try sonic 2! 1st level is quite playable to me :)
like said, fs0 @ 166mhz.

and i normally only can reach 156mhz, rlyehs has some 1337 tricks to make anyone able to select 166 :)
dont ask how :blink:
 
theres no reason to overclock past 132mhz. Balljacks - full speed 132mhz.
i might be imagining things but on cool spot there seems to be a shit load more of those shell animals than the last time i played it
 
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