There are a couple other interpreted options as well ...
http://wiki.gp2x.org/wiki/Python
http://wiki.gp2x.org/wiki/Pygame
http://wiki.gp2x.org/wiki/Ruby_and_Rubygame
... that might be better for coding-on-the-go.
That's what I ended up doing, but I've seen reports of others getting SDL_svg to compile correctly.
I'm fairly convinced it has to do with it trying to use mathinline.h from /usr/include/bits; I'll try to chase that down later today. By nature, I'm lazy and was hoping someone already had an...
I'm getting an error when compiling SDL_svg as pulled from the open2x SVN repository today:
The only thing that jumps out at me is the fully-qualified path for mathinline.h; shouldn't it be referring to the headers from the open2x toolchain?
Everything else (toolchain, libs) compiled fine...
I'm with you. There are only two commercial games that I'm even remotely aware of for the GP2X; Vektar and Payback. I didn't know Vektar had been released either.
1) That's /really/ poor marketing.
2) Where would one go to buy it?
The GP2X should just show up as a Mass Storage Device; Windows XP has the drivers built-in. If it's not showing up, try a different cable. You only need the RNDIS drivers if you're trying to get USB networking going.
http://wiki.gp2x.org/wiki/SD_card_compatibility
I have the PQI 4GB card, which happened to be the cheapest one at Newegg. It's worked like a champ so far. I bought a SanDisk ImageMate 12 in 1 (card reader) from Best Buy without doing any research and it reads and writes to the card just fine...