Depends if you are fragment bound or vertex bound (or cpu bound). Most old skool games didn't have very much per-pixel cost so frame buffer size isn't a big difference. Many games these days are fragment bound.
I'm looking at SDL 1.3 trying to figure out how to do scaling/rotation of sprites. Is it only available if using the GL interface? I don't see this ability in surface or texture interfaces.
You can go HDMI -> DVI-D without problem using only a cable. The only sticky point is HDCP. Only a few TVs support HDCP over DVI. Mine does, and this is how I've got my PS3 hooked up. I'm pretty sure the HDCP part is optional.
Offline functionality for Google stuff assumes we'll have a working Google Gears. I know on my N810 there was kinda one but it's old and doesn't work with anything anymore.
I downloaded and tried the livecd on my macbook. Great UI. It's very slick. I see no reason why this wouldn't work great for pandora. Hopefully we can steal the UI.
The xoom thing sounded good... but...
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