Recent content by dustin

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    List Of Open Source Sdl Games

    OK, so I remember when gp2x first came out there was a topic with a huge list of open source sdl games so that people looking for something to port could find games easily. I'm interested in learning SDL now and so came to find the list so I can check out source code but now I can't seem to...
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    The Ds Scene

    http://wiki.pocketheaven.com/DS_Homebrew has all the information you need on how to get started. If you have a DS with old firmware you can flash your DS using the GBAMP which is pretty darn cheap. If you have the new firmware supercard is the cheapest I think but you should still check out...
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    Would Like To Know What Game This Is

    You've never seen that! It's bust-a-move there are a couple different editions but they all pretty much play the same. It's a really fun game.
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    All About Scrolling In Fenix

    Is the only part I don't understand. If I interpreted it right your saying that you can't use map_get_pixel() and a hardness map when your scrolling, but it works fine for me when I do that. Maybe I'm interpreting it wrong... Good explanations of everything though, I think I understand it now.
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    Fifteen Sixteen Puzzle

    EDIT: Option has been added use B to change the control method
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    Fifteen Sixteen Puzzle

    OK, I have another one done. This time it should be compiled for the gp32 correctly. The source code is with this one as well. http://www.geocities.com/crazydwarf12/fifteen.zip Right now you just try to get the numbers from 1-15 and then the blank piece. I'm thinking about adding a menu...
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    First Game

    Thanks a bunch guy's I'll try to fix the spawning problem. Next time I'll compile it for a gp32 as well. Thanks for the info on how too alex and racemaniac.
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    First Game

    Here is my first game, it's pretty much just snake, but when you eat an apple it adds an obsticle to the screen. I'm not really sure how to compile it for a gp32 though, do they play regular fenix files? I made the controls all gp32 compatible but I don't know if I have to compile it...
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    Fenix Code Help

    Ah, I see, thanks a bunch for your help, that explains a lot. Sorry about putting my questions in other threads, in forums I've been on people usually say it's better to put your questions in a general questions thread then to start a new thread all to yourself. Thanks.
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    Fenix Code Help

    OK, I have another question. After looking around I found a bunch of places mentioned that fenix has somehow connected individual sprites to functions or something like that. For instance... the int Collision(int ID) command says that it will tell you if the another sprite(based on it's x, y...
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    Another Newbish Question - Animation

    Sorry, but I would just like to know... what are the x,y, and graph variables? I know there somehow built in because I can't declare them as regular variables, so what do they do? Also, is there some kind of tutorial for this for Fenix in general. I tried looking on some fenix websites but...
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