Recent content by gene

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    Gigadrive Play List

    Very nice emulator! Runs quiet a few games at full speed. Here are my test results: Contra Hard Corps Intro runs fine, ingame hase problems with sprite collisions and background-graphics. Unplayable Gynoug Seems to run perefctly. Tested and completed the first level. Great! Lemmings Intro...
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    OPenSNES9xGP Out and ready for the play!

    Well I have just tried a few games on this ver ynew piece of software: I am using the 156MHz-Version as I cannot go higher with my GP32 :unsure: "VS" means "Video Sync" is turned on, otherwise it is off. Super Mario World With Sound: - Frameskip 2 = video is about 70% of full speed, sound...
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    Which games do you REALLY play?

    Is SuperMarioWorld playable (I mean fast enough) for you? Which emulator and what settings do you use? And is there a possibility to play Bomberman with multiple players? :rolleyes: It's not thatgreat fun if you play the single-player modus... Thanks...
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    Which games do you REALLY play?

    Yeah, we all know the great capabilities of our beloved GP32 and the available emulators. Now my question: Which games do you all really play on GP32? And I don't mean "Which games do you have on your GP32?". I myself am currently playing Final Match Tennis on GPEngine (PC-Engine emulator)...
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    Dungeon Master: How to save?

    Thanks for your reply. Well, I knew your how2 before I posted here :) But I don't understand all of it: I do not have an existing Savegame to use in CSB. And I want to start with DM :D I think after formatting a Savedisk from the Atari TOS, I didn't use the file called *.sav . I will try...
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    Dungeon Master: How to save?

    That's why I wrote "Once I have successfully saved my party I can use the savestate function from Castaway" :rolleyes:
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    Dungeon Master: How to save?

    I tried to start DungeonMaster (it seems to work perfectly) and now want to save my "party" to be able to start a new game. So i inserted a savegame floppy in A:, even formatted it with DungeonMaster and the tried "Save and Quit". The problem: DungeonMaster says something like "Unable to save...
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    Scummvm: Monkey Island 1 - Saving?

    I will check this this evening when I am at home.
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    ScummVM

    I think it depends on the version of your Monkey Island 1. The floppy version has sound (although it is somehow "dirty", that is in all scummvm-games on gp32). The CD-Version has no sound on gp32. That is not for 100% sure, but for 95% B)
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    ScummVM

    Well, you get used to it. But it is THAT cool to play these great games on a mobile device everywhere you like that this small "problem" becomes totally unimportant :lol:
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    Would you pay for an Amiga emu?

    That is not the question. I only wanted to give an example of how much CPU-power is needed to emulate an amiga *smoothly*. And the computer with the "lowest" MHz I have emulated an amiga on was my amiga1200ppc :D
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    Would you pay for an Amiga emu?

    On my Amiga1200 with PPC-Card (603e 240 MHz) the Amiga-Emulator (!) was quiet slow... What does anybody make think it will be playable on the 133 MHz GP32 ?
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    Would you pay for an Amiga emu?

    Of course I would pay for it :) But I really doubt that such an emulator is possible on gp32. :unsure:
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    Scummvm: Monkey Island 1 - Saving?

    Well, nice to hear this! Do you know who "made" this new version and where to find more information about it (not to mention the release date ;) )
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    Scummvm: Monkey Island 1 - Saving?

    Yeah, thanks for the patched version! It works for me as well, now I can save with Monkey Island 1 :lol: This "patched" version is 0.3.1cvs (2002-12-04), which is the same version as the one I had before. Phew, this version is now one year old! Would be great if somebody could create a newer...
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