Recent content by goldbott

  1. goldbott

    Pandora Illinc And The Pandora

    Another long shot update here. First of all the site is no longer being used due to problems with the webhost so a new site has been put up. Also there have been significant changes to the storyline. Networking and database persistence is slowly being added. Theres still a lot of work to do but...
  2. goldbott

    Pandora Illinc And The Pandora

    Been a while since I updated this thread but I wanted to wait till I had something to add. I have a very simplistic combat system up and running and a spawn system (though incomplete) is working now as well. I'll be posting a video of the fps combat demo when I can fix the spawn system a bit and...
  3. goldbott

    Pandora Illinc And The Pandora

    Good to know I'll make sure to keep you in mind. If the mods don't mind me treating this post like a blog I'd like to post some of the major updates here. The framework can take anywhere from a month to a year (I need more understanding of stonescript to give a decent estimate) so the limited...
  4. goldbott

    Pandora Illinc And The Pandora

    In order to be let into the first tests you'll have to help out a little - I need feed back on my ideas and maybe even new ideas. There is a forum for Illinc up now and currently empty if you want to help but submitting ideas please join ( http://illinc.megabyet.net/phpBB/phpBB3/index.php )...
  5. goldbott

    Pandora Illinc And The Pandora

    Well over three hundred or so pages of systematic designs and I'm having concept art made - right now I'm trying to get the framework setup so I can make some in-game footage. For those looking for specs I'm using ShiVa as the authoring tool, Blender for 3d models (truespace was considered but I...
  6. goldbott

    Pandora Illinc And The Pandora

    A long time ago (maybe about four months) I posted on these forums about a project of mine called Illinc - it was originally meant to be released on the Pandora but after struggling with programming I started using Unity and since Unity doesn't support arm linux I switched the target to windows...
  7. goldbott

    Openhalo

    Since microsoft has recently released halo as open source (http://code.google.com/p/openhalo/) does anyone see a possibility of porting it? I'm sorry if this is in the wrong category but I wasn't sure where to put it. Edit - can a mod delete this please - someone was playing a joke on me
  8. goldbott

    What About Porting Lierox?

    I'm very sorry to say that I can't continue working on OpenLieroX - Right now illinc needs my full attention and I just don't have time - I hope another developer decides to give it a shot.
  9. goldbott

    What About Porting Lierox?

    Well since I'm doing this on request I'll let the requester decide how they want the controls to work. Personally I'd like to use the directional and A/B/X/Y buttons (and maybe the shoulder buttons if there are more controls than I think there are). Using the touchscreen for this might be a...
  10. goldbott

    What About Porting Lierox?

    I'll get to work on it tomorrow but keep in mind that this will be my first real project so it might not be quick but I intend to do my best. Check my Blog for any updates from now on. illincdev.wordpress.com
  11. goldbott

    What About Porting Lierox?

    Hmm looks like a good way to start work on porting before I get too far into working on illinc..... well I can try but it could take me a while - illinc is my first priority.
  12. goldbott

    is very tired ..... all the time

    is very tired ..... all the time
  13. goldbott

    is very tired ..... all the time

    is very tired ..... all the time
  14. goldbott

    Illinc

    Thanks for the information - I ask about programming because I was considering using RakNet but I'm still not sure if it would work on the Pandora (or any ARM system for that matter). Edit - I'm going to put up a blog soon that will update as I work on this.
  15. goldbott

    Illinc

    I've been designing a game for the better part of three years now - trying many different ideas and learning all I could about all the complicated topics surrounding video game programming. In the end I modeled the design after a great game that has grown a little old over the years...
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