Recent content by keesj

  1. K

    Port: X-moto

    Are there any developers around here?, I mean compiling xmoto + packages should really not be that hard. The game will run just fine and if not there are many places to start enhancing the performance. I want to put more effort in tweaking the code but I need a co-developer to compile the gpx2...
  2. K

    Port: X-moto

    Ok , no problem. I just will try to get a gpx in a few month and try it myself. I don't think I will be able to manage to build a package what will work on a device I don't own. thanks for the link, I already have an environment setup.
  3. K

    Port: X-moto

    No , it is a default bootstrap configure make make install for xmoto, compiling ode might be a bit harder checkout the xmoto code from svn svn co svn://svn.tuxfamily.org/svnroot/xmoto/xmoto/trunk xmoto run bootstrap the xmoto configure requires the following code to disable opengl...
  4. K

    Port: X-moto

  5. K

    Port: X-moto

    Hello Mudi I it very nice to hear that xmoto actualy runs on the gp2x, The initial port used pre rotated bitmaps and was a lot faster then the current implementation, if you want I can dig up the code? can you run use the -fps option to tell us the reached framerates also would you be so kind...
Back
Top