Recent content by kuwanger

  1. K

    Nsfplay V1.2

    What he means by pluggable (I assume) is the gp_rendersound can be set to point at a renderer (like gp_rendermod). However, that doesn't work at all well for nsf files (I think the overhead of doing such small (1920 byte) spurts is what kills it). My gp_addRing(...) though makes it relatively...
  2. K

    Nsfplay V1.2

    This is just a small announcement that my nsf player is actually working pretty decently now, so I've made another release (this time in the news forum since it seems news worthy). Put nsf files in //gpmm/nsf, nsfplay.fxe in //game, and the onscreen instructions should be self-explanatory...
  3. K

    GP32 Nsf Player

    This is just an announcement of an nsf player for the GP32. It current skips way too much and runs at a fixed 133Mhz (not to mention a fixed 3 minute play time). It looks that NEZamp, from which NSF Player is based, requires at least ~100Mhz to properly render audio for some nsfs. In any...
  4. K

    Pc-link Error: Process Error

    Yes, I do all that (did it again a few times to verify). One note is on XP, there is no icon that shows up in the tray when the GP32 is plugged in. In any case, the result is the same. The only thing of note is that the format does appear to work at least part way. By this, I mean the...
  5. K

    Pc-link Error: Process Error

    I get "Process Error" too, but format never works (20 seconds of "Now Formating..." then a "Now waiting..." "Process Error"). So, I got an smc reader/writer; made all the dirs (game, gpetc, gpmm, gpsys, mp3); used gps2 to get my pduid; went to #gp32 and got windup, gxbload, and freelauncher...
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