Recent content by Mr. Ksoft

  1. M

    Dead F-100 Stick?

    For some reason, I doubt the cap is at fault, as it's not like I can get the stick to work even when I remove the cap... I'm hoping the whole assembly isn't shot, although it seems likely. Alternatively, I could consider a d-pad mod, as I think I've actually got the spare parts I'd need, but I...
  2. M

    Dead F-100 Stick?

    Well, I'm late trying to find a fix for this, but I'm stuck. Over the summer, my brother was playing Picodrive on his F100 and managed to knock the stick limp (it justs falls to the sides and does not register anything except stick click) while doing circular motions in Dynamite Headdy. This...
  3. M

    Found A Nice Rpg Engine

    It is coded in FreeBasic, so I'm guessing that the only thing that would probably hold back a port is the availability of FreeBasic on the GP2X. And AFAIK, there isn't FreeBasic for GP2X, only x86 Linux. Dunno how feasible making FreeBasic programs compile for ARM Linux / GP2X / etc. would be...
  4. M

    Lemonboy2x Emu

    This looks like a great start. Maybe we'll soon have a decent GB emulator! However, I encountered several bugs and problems in this version: -There are a lot of issues with sound initialization. The first time I ran the emulator, sound didn't work at all. Next time I used it, the sound...
  5. M

    Snes On Gp2x

    As one who actually grew up with the SNES via emulators (as given to me by my cousin on a set of three floppy disks when I was 6) and had never touched an actual SNES until I won one on Ebay about a year ago, I prefer the real system over the emulator. You just can't beat the feeling of playing...
  6. M

    Pocketsnes 6.4.3

    Well, the stereo works, but the audio hack causes none of my roms to boot up. Also, I found a bizarre bug: I was playing Donkey Kong Country 2 in a loud location, so I turned the sound off in the emulation (since turning it off gains FPS and I couldn't hear the sound anyway). I then made a...
  7. M

    Pocketsnes With Sa-1 Support:super Mario Rpg.

    Works fine from Gmenu2x for me.
  8. M

    Temper Pc-engine/turbografx-16 Emulator V0.5

    Yes!! I've been waiting for this for a while! It's really good-- what it plays, it plays extremely well. However, I found a few problems. Space Harrier runs, but when the first ships appear on screen, their sound effect seems to get "stuck" and won't stop playing. Also, loading my Bomberman...
  9. M

    I Had A Random Idea.

    Well, what about emulators that might by default have buttons like savestate mapped to the keyboard? It is quite possible that, if that was so, you could accidentally press the button to load your state even when you didn't want to.
  10. M

    Homers Rin Gp2x

    I'd love to see a new Gameboy emulator. Gnuboy isn't that great. For the longest time it didn't even save (until someone found a WIP version that had saving, and even then it is slightly flaky at best and I have to quit the emu every time I want to load a new game or the saving goes wonky) and...
  11. M

    I Fell Asleep With My Pants On!

    Wow. I had actually never heard that it was a safety hazard to do so, and I do it all the time when I have my GP2X with me. I guess I'll take that plastic battery case that came in the box along with me (although it makes the batteries go clunkclunkclunk in my pocket all day long)
  12. M

    Anybody Tried One Of These

    That's cause the silly developers of the controller decided that the stick was for the normal up/down/left/right. I've also got one of these controllers, and while I can't test this on a 2X due to a lack of a cradle, I can say that at least on the PC, there's a little button in the middle that...
  13. M

    Sqdef, My Tower-defense Game

    I would personally go for the second option because then the player could add additional damage boosters to help keep up with the increasing HP of the enemies.
  14. M

    Pocketsnes 6.4.2 By Headoverheels

    I think that it's more important that all games are supported before we go on an optimize-fest. I'm still waiting for SA-1 emulation so I can play Mario RPG and Kirby's Dreamland 3. Once all games are playable (even slowly), THEN we should move to optimization.
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