Well thats good news, I assume it will be a port CPS2 mame then. It's to bad that
it would be difficult to port FBA. I look foward to what the Spanish coders cook up. :)
I was wondering if any members of the forum knows when a CPS2 emu
is going to be persued any time soon? With the big push to get GBA working
on the 2x with a possible port of gPSP I see no news on CPS2, Has anyone
considered porting a version of finalburn alpha to 2x? The source is usually...
I was wondering if any members of the forum knows when a CPS2 emu
is going to be persued any time soon? With the big push to get GBA working
on the 2x with a possible port of gPSP I see no news on CPS2, Has anyone
considered porting a version of finalburn alpha to 2x? The source is usually...
Hi all, I wondering if anybody in the community has a D-pad modding service or
modding 2x's for other members? I have a 2x that I would like fitted with a good D-pad mod.
I've seen some interesting upgrades over the past several months. Surely someone
out there can mod a 2x for a fair price...
I'm having trouble with creating new Toc files for gp2xengine.
Every time I create a new one it either doesn’t boot the game or I get the "boot error" message.
Has anyone figured out how to deal with this problem? :(
If any one want to create new scripts to link the emulators or games you want
to use, just copy and edit the existing scripts in the section/games folder
using notepad. For example I would make a copy of the nes script to another location
and than open it with notepad using it's "All files"...
The new script for squidgesnes is great, here's my spin on the script if it helps anyone.
#!/bin/sh
/mnt/sd/cpu_speed 1 0 257 0.6
cd /mnt/sd/<Name of folder where you've transferred 'squidgesnes.gpe'>/
./squidgesnes.gpe
sync
cd /usr/gp2x/
exec /usr/gp2x/gp2xmenu
While this is great emulator there are still two problems I keep getting. One Megaman Wilywars still
won't load, and two now Altered Beast acts weird when you move around. I hope these problems will
be resolved soon. :blink: