Recent content by pierre

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    [Caanoo] Mod_Chipmunk For Bennugd

    Thanks for this mod. It works great. Do you plan to release the v0.98 ? It may be interesting to have this ont for the caanoo, as it uses floats only, and no more doubles. The performance gain may be noticeable.
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    Gemrb

    It looks really nice on the dingoo :) For python 2.5, is there a version directly on dingux, or is it a port? If it is a port, I would be interested in getting the sources modified for the dingoo. Maybe I could try to recompilate it on the caanoo. Edit : Ok, A little googling showed me that...
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    Firmware 1.0.6

    can you be a little more specific, please?
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    Caanoo Firmware Update V1.0.6

    I updated my caanoo. It was fine. I must have a fast SDHC. Bootloader and firmware update took less than 30 sec each. I didn't try many things, after the upgrade but it seems fine.
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    Ase Or Gpm Converter

    Thanks for the information. I wanted to use ASE files because ASE and GPM (GPH's own undocumented format) are natively supported by the DGE engine provided for the caanoo. So, if I can load 3d models with one single line of code, that seemed interesting ;) But, I think I will write a OBJ loader...
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    Ase Or Gpm Converter

    I'm playing with the DGE examples. It doesn't seem really mature for now, and the developer's corner of the fungp site is really a joke, but the DGE API is not that bad. I can load an ASE model (the one provided in the examples) but it is really hard to find a modeler or a converter that can...
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    Quick Conversion Of Yeti3D Demo

    I made a quick conversion for the Caanoo of Yeti3D demo for wiz. You can get it here : http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,46,530 It includes the modified sourcecode, the Makefile for the GPH_SDK, the executable compilated for the caanoo and a basic ini file.
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    Caanoo / WIZ How To Compile Bennu Gd --> Caanoo

    As an example : here is the script used by the "Laser sword demo" : LD_LIBRARY_PATH=../bgd-runtime:$LD_LIBRARY_PATH PATH=$PATH:../bgd-runtime echo 2 > /proc/cpu/alignment bgdi applaser.dcb cd /usr/gp2x exec /usr/gp2x/gp2xmenu The last 2 lines restores the caanoo menu after the program...
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    Bogus Dge Camera

    I am trying to play with the DGE library. I am facing a strange problem. The Camera class methods are fine if I compile for my host linux platform, but when I compile for Caanoo, the MoveForward MoveSideward, RotatePitch and RotateYaw act really oddly. I am trying to implement my own routines...
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    Caanoo / WIZ [Tutorial]Use The Snes9X For Dingux On Caanoo

    Great! Thanks for adding the sources, and the binary. I will try it. Thanks again for sharing your work.
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    Caanoo / WIZ [Tutorial]Use The Snes9X For Dingux On Caanoo

    Hello, Thanks for the tuto. Really good starting point to port snes9x. But, which sources did you use? I tried your method with both source packs I found for dingoo on openhandhelds, replacing compiler and libraries in the Makefile. I tweaked it in many ways. I didn't manage to get it...
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    A Simple Menu Utility

    A really interesting feature that the caanoo lacks is the ability to have multiple ini files (which means game menu entries) pointing to different gpe files (program files to sum up) in the same directory. A good solution would be to have a utility that enables to launch different programs...
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    3D Support On Bennu Gd

    The BennuGD language seems easy to develop on and to deploy. For me, it just lacks a 3D engine on the caanoo. That would be great. Nobody interested in writing an OpenGL ES module for BennuGD on the caanoo?
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    Ini Files And Icons For Faster Loading?

    I recommend reading this thread about ini files for the caanoo.
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    Java Se Or Me

    Yes, I think I followed the directions closely. When I launch the app installer, all seems to be OK. It is like in the readme file : it takes a moment to setup the java game, then it returns. But when I try to launch the manager part, it returns before I see anything. I will give it another...
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