With the current release of SDL 2.0 I wonder if it will be supported on the Zero? (I guess so...) More, if the it will support OpenGL and accelerated textures.
Indeed, I disabled that picture format during configure as the source files crash the compiler during compilation O_O; So I have to look into that first, sigh :-(
Indeed ...
configure: WARNING: If you wanted to set the --build type, don't use --host.
If a cross compiler is detected then cross compile mode will be used.
configure: loading site script /usr/local/angstrom/arm/site-config
checking for a BSD-compatible install... /usr/bin/install -c...
Sure, even though it is more a proof-of-concept than a port. It is lacking a front end (maybe Pickelauncher) to start love games: Also someone has to find out how to bild a complete ready-out-of-box .pnds to distribute löve games.
I am stuck compiling löve for Pandora. I use sebt3 toolchain and setup. One requirement is DevIL which I can build an install. The lib is created and the includes exists, still pndconfigure can't find the requirement. Any idea what I could be doing wrong?
Before you ask: Yes, I alreday tried...
Wow, löve is quiet fun on Linux! Anyone tried to bring this also to Pandora? This would make cross platfrom development easy for every one! Windows, Linux, GP2x. Canoo and WIZ. Is maybe vanilla löve possible instead of nlöve?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.