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  • Users: Alessandro
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  1. A

    Bye

    Hi all. Just a quick note to inform you that I'm leaving the GP32 world, to move the the P800 development... All my projects for the GP32 (an Amiga game remake, a file manager, a text reader, and the GP32iDE) will be discontinued, due the loss of interest and the flames I got when I asked for...
  2. A

    Zodiac?

    Hi. Many of you know me for the GP32iDE. B) I was surfin' around the net and I came at Tapwave's site and I saw the development section... since I'm curious about those handhelds, I wanted to try the SDK to see my skills to make a simple compiled app ... The Zodiac seems to have a touch...
  3. A

    Damn! They Got It

    Do you remember some days ago we were talking about a GP32 version for Another World, since there's an OpenSource project called R.A.W? Well, I just saw this: http://www.playeradvance.org/index.php?s=&act=ST&f=17&t=6554 And I found a .GBA rom surfin around.. :-/ If it's running on a GBA, why...
  4. A

    GP32 Fxe And Icons

    Hi. I've tried searching the forum for this thing, coz I thought I've already seen something related, but it seems I was wrong... Can somebody please tell me how can I read the icon from an FXE? Thanks Alessandro
  5. A

    GP32 Damn Crash!

    Hi, first of all lemme say that the new version of the GP32iDE it's on the way ;) I've finally added the support for Mr.Mirko's SDK... B) Now I have a HUGE problem that make me smash the head on the monitor... I've noticed that if I call this function once, nothing happends, but if I call it...
  6. A

    GP32 Far.. So Far Away.. :)

    :huh: ? Hi guys I'm trying to use the jpeglib that comes with GPFM, but when I try to compile it I get this errors: jpeglib.h:89: parse error before "FAR" in the source file I see this line @89= typedef JSAMPLE FAR *JSAMPROW; I'm using the devkitadv to compile, but it seems I've no luck with...
  7. A

    16bit Routines Issue

    Yo I'm using the devkitadv and the minigp32 SDKs and everything works right.. I've seen, reading the GP32SDK Api Reference, that there are routines specific for 16bit modes (like GpRectFill16, GpBitBlt16,... ) but I can't get them to work, since there's no gpgraphic16.h and no gpgraphic16.a in...
  8. A

    Gp32ide Posted

    Yo yo yo all. :huh: I'm posting this news to let you know I've just sent the IDE and the html page to Nigel Brown, so you'll find it online as soon as it posts it (hope in the next hours). I've tested it in those days, and it seems to work without any bug.. :rolleyes: For the ones who...
  9. A

    GP32 Launch Fxes

    Hi. I've took a look at the GP32SDK Api Reference and it seems there's no api to launch another process.. How can I launch another game/app from mine? What I need to do it's a sort of file launcher... any help? or maybe some code? :) I'm not using the MrMirko's SDK, just the devkitadv. Thanks...
  10. A

    Gp32ide Ready!

    Yo. Post this message to let you know that I've just packed the GP32iDE final in a ZIP file, ready to be distributed. B) You'll be able to download it tomorrow.. I've found Nigel Brown to host my IDE, so I've to write the HTML pages, send to him and make it avail. ;) To say the truth, the...
  11. A

    GP32 Emulator

    Yo, pardon my stupid question :lol: Many of us here are developing under Windows/Linux right? The language used is C/C++... All this is ok. But what about the emulator? Is the GeePee32 the only one avail? It doesn't support sound and it's very slooooooooooooooow :( The ones who use to...
  12. A

    GP32 Mod Player

    While developing my GP32iDE, and a Level Editor, to test them I'm porting an Amiga game to GP32.. I've ripped gfx, tiles, and also modules... Is there a free mod player lib that can i use in my code to add music to the game? Thanks Alessandro
  13. A

    Rygar And Lynx Games

    Is there any chance to play the Atari Lynx version of RYGAR on the GP32? I've checked the HandyPort 2 homepage, but it seems to be dead since sept 2003 :unsure: I own the Lynx handheld, but have some batteries problems, so I can only use it with an AC adaptor.. I'd like to play those amazing...
  14. A

    Gp Api Reference

    Hi All. Some of you already know me for my GP32iDE. :lol: I was planning (while writing my IDE ), to include an API reference, but the ones I found on the web, were mainly in Korean language, and the ones translated into english, contains Korean characters, so Acrobat Reader asks me to...
  15. A

    Gp32ide V1.00 Preview Edition

    Here we are. I've finally packaged my GP32iDE, so you all can try it. I've included a TXT file that explains how to set it up for first time usage and a brief description of it. Feel free to try it; I hope you'll like it. It works on Windows OS. Feedbacks are well accepted ( hope I only have...
  16. A

    GP32 Gp32 Ide

    Hi everybody. This is Alessandro writing from Italy. I'm moving from GBA development to GP32, and I've almost finished my first public release of my IDE. I've started developing it in my free time last year to code for GBA, and now i've rewritten it from scratch to use for GP development, so...
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